zvhouses-1.1.2.jar
Curse Maven Snippet
What's new
ZV-Houses 1.1.2 — release notes
What's new
- Underground rooms. 12 new subterranean blueprints join the stonecutter list — Dormitory, Duplex, Officer Quarters, Town Hall, Stable, Barracks, Library, Smithy, Villa, Warehouse, and two stairwells. Cut a blank Blueprint into any of them just like the surface houses.
- Build straight into the rock. Set a subterranean blueprint against a hillside or deep underground and Build — the room carves its own interior out of the stone and leaves the surrounding terrain intact. You finish standing right in the doorway.
- Connect them into a base. The rooms are grid-sized and their doorways line up, so placing several in a row links them into a corridor network — lay out a whole underground base or labyrinth.
- Go down, not just out. The two stairwell rooms (straight and cornered) drop you a floor, so a base can descend as well as spread.
- Underground walls take finished stone. Their walls are built from processed stone — polished stone, stone bricks, smooth stone and the like — so you supply refined blocks rather than raw cobble. (Surface houses are unchanged.)
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224 or newer
- No mod dependencies — works fully standalone, and still integrates with Zombie Village when it's installed.
Migration notes
- None. Existing worlds, houses, and blueprints are unaffected.
This mod has no additional files

