ZV-Houses

Zombie Village Housing for Subterranean building

File Details

zvhouses-0.1.149

  • R
  • Jul 6, 2026
  • 1000.56 KB
  • 5
  • 1.21.1
  • NeoForge

File Name

zvhouses-0.1.149.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zv-houses-1556127:8383416"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This file bundles the run from v0.1.122 through v0.1.149. Broad-strokes summary below.

Surface house pool — a complete rebuild

  • Clean-room original residence generator — a new template pipeline built from scratch
  • 21 new_*_srf houses — cottages, cabins, tavern, blacksmith, bakery, fishery, farmhouse, barn, estate, longhall, manor, townhouse, shops, and more; each with its own footprint and interior
  • Generator v4 — functional room program plus sealed-eave roof construction so no house ships with roofline holes
  • Articulation grammar — half-timber framing patterns and storey setback for visual variety between houses
  • De-box pass — distinct rooflines across the pool so no two houses feel like the same silhouette
  • New standalone farm template (new_farm_srf) — dedicated single-slot amenity plot
  • Legacy MineColonies-derived templates removed — the mod ships all-original content now

Custom block improvements

Shelves

  • 27-slot containers — right-click to open, store items like a small chest
  • Shared tabbed organizer — touching shelves share one tabbed inventory view
  • Folded-cloth fill cue — visual state hint when a shelf has items
  • 1px shelf recess — cleaner fit against walls
  • In-place tab switching — mouse cursor stays put when clicking between tabs

Shutters

  • Open 180° flush to the wall when there's room
  • Open outward — swing away from the interior
  • Handle partial blocks correctly — keep 90° next to stairs and slabs
  • Doors swing aside on shelf-mounted shutter blocks

Tables + benches

  • Round table variant with a smooth 45° chamfered edge
  • Oval table variant
  • 2-tier bench — split-level seating for taller rooms
  • Table connection logic — round tables connect and merge like square tables
  • Table post upgraded to 4×4 profile

Other blocks

  • Inverted shingle model now matches its wireframe outline
  • VoxelShape outline fixes — bench, hearth, shingle corners now match rendered geometry
  • Tool-mining tags for all blocks — proper pickaxe/axe/shovel routing
  • Furniture pathfinding fix — villagers no longer stall on furniture with mismatched shapes

Template quality passes

  • Interior pathing corrections — officer_quarters and townhall (_ofp), fishery
  • Water hazard fixesnew_single_srf, new_house_2_srf
  • Farmland strip on new_house_1_srf (was causing placement issues)
  • Nuisance block sweep — removed problem blocks from 5 _srf houses
  • Refresh sweep — 5 _srf houses refreshed (new_house_1_srf headline)
  • Blacksmith resizenew_blacksmith_srf from 15×11×20 to 15×11×18
  • Cottage / hearthstone / estate finalization — locked in Jason's hand-finished variants

Tooling

  • Isometric NBT renderer — internal Python tool for pre-handoff self-review of templates before shipping