File Details
zvhouses-0.1.149
- R
- Jul 6, 2026
- 1000.56 KB
- 5
- 1.21.1
- NeoForge
File Name
zvhouses-0.1.149.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
This file bundles the run from v0.1.122 through v0.1.149. Broad-strokes summary below.
Surface house pool — a complete rebuild
- Clean-room original residence generator — a new template pipeline built from scratch
- 21
new_*_srfhouses — cottages, cabins, tavern, blacksmith, bakery, fishery, farmhouse, barn, estate, longhall, manor, townhouse, shops, and more; each with its own footprint and interior - Generator v4 — functional room program plus sealed-eave roof construction so no house ships with roofline holes
- Articulation grammar — half-timber framing patterns and storey setback for visual variety between houses
- De-box pass — distinct rooflines across the pool so no two houses feel like the same silhouette
- New standalone farm template (
new_farm_srf) — dedicated single-slot amenity plot - Legacy MineColonies-derived templates removed — the mod ships all-original content now
Custom block improvements
Shelves
- 27-slot containers — right-click to open, store items like a small chest
- Shared tabbed organizer — touching shelves share one tabbed inventory view
- Folded-cloth fill cue — visual state hint when a shelf has items
- 1px shelf recess — cleaner fit against walls
- In-place tab switching — mouse cursor stays put when clicking between tabs
Shutters
- Open 180° flush to the wall when there's room
- Open outward — swing away from the interior
- Handle partial blocks correctly — keep 90° next to stairs and slabs
- Doors swing aside on shelf-mounted shutter blocks
Tables + benches
- Round table variant with a smooth 45° chamfered edge
- Oval table variant
- 2-tier bench — split-level seating for taller rooms
- Table connection logic — round tables connect and merge like square tables
- Table post upgraded to 4×4 profile
Other blocks
- Inverted shingle model now matches its wireframe outline
- VoxelShape outline fixes — bench, hearth, shingle corners now match rendered geometry
- Tool-mining tags for all blocks — proper pickaxe/axe/shovel routing
- Furniture pathfinding fix — villagers no longer stall on furniture with mismatched shapes
Template quality passes
- Interior pathing corrections — officer_quarters and townhall (
_ofp), fishery - Water hazard fixes —
new_single_srf,new_house_2_srf - Farmland strip on
new_house_1_srf(was causing placement issues) - Nuisance block sweep — removed problem blocks from 5
_srfhouses - Refresh sweep — 5
_srfhouses refreshed (new_house_1_srfheadline) - Blacksmith resize —
new_blacksmith_srffrom 15×11×20 to 15×11×18 - Cottage / hearthstone / estate finalization — locked in Jason's hand-finished variants
Tooling
- Isometric NBT renderer — internal Python tool for pre-handoff self-review of templates before shipping