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Zero Point Systems

A tech mod with computers, radios, production machines, and control systems.
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zps-1.20.1-2.7.0.jar

File namezps-1.20.1-2.7.0.jar
Uploader
g_mungusg_mungus
Uploaded
Nov 14, 2026
Downloads
4
Size
17.9 MB
Mod Loaders
Forge
File ID
9607757
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zps-1283072:9607757")

Learn more about Curse Maven

What's new

Summary

  • Kelvin dependency must now be installed separately
  • Sealed rooms filled with gas, per-biome gas
  • Thruster, air compressor, gas filter, cryo condenser blocks
  • Script commands backend rewrite

Additions

  • Atmospheres: biomes now have a gas composition, air thins with altitude, and the overworld above the build limit is an "Overworld Atmosphere" sky biome (configurable per dimension by datapack)
  • Rooms: sealed enclosures hold their own gas, leak through gaps (faster at high pressure), and carry entities along on Sable sublevels
  • Gas hazards: breathing unbreathable gas, and very hot or cold gas, now hurt (creative players are unaffected)
  • Fire, torches, lanterns, campfires and candles go out in unbreathable air; relight with flint and steel or a fire charge (datapack-extensible)
  • Stellane gas, with new Vaporizer recipes for ice + copper/iron nuggets
  • Script variables: "#var", with "request_value"/"receive_value" so a Serial Bus can send a value back to the Script Terminal
  • "load_script" executor and "script_contents" getter, so scripts can program other Script Terminals
  • "break" and "silk_break" Robotic Arm commands
  • "id" mapper for blocks and items, "as_char" mapper for ints
  • Script Terminal scripts can be saved to and loaded from .mungus files
  • ComputerCraft integration: peripheral methods from any mod become script getters and executors
  • Gas Thruster block: burns Stellane (or Flux, for twice the push) to propel Valkyrien Skies ships and Sable sublevels, with redstone throttle, data-driven fuels, and "on_phys_tick"/"thrust" script commands for control every physics step
  • Launch Platform block: turns what is built on it into a ship when powered
  • Air Compressor block: draws gas from the surrounding atmosphere or room
  • Cryo Condenser block: uses FE to cool down and freeze gas into items
  • Gas Filter block: a Gas Duct that blocks selected gases
  • Space Door, Large Space Door and Space Metal Ladder blocks

Changes

  • Kelvin dependency must now be installed separately
  • Script command language engine rewritten as a separate lib: MungusScript
  • Various Script Terminal QOL features
  • Space Plating has connected textures
  • Text Displays merge into any rectangle up to 3x3, support font sizes, dyeing, and glow when used with a Glow Ink Sac
  • Text Displays now can show coloured pixels when text is wrapped with <video_rgb></video_rgb> or <video_hue></video_hue>
  • Octo- and Dodeca-Controllers have per-block keybinds (sneak + interact with an empty hand to choose them); global Channel A-L keybinds removed
  • "set_redstone" now emits like a repeater facing the target, and is clamped to 0-15
  • Creative Gas Generator connects on horizontal faces only and shuts off automatically before bursting ducts
  • Gas Gauge reads the surrounding atmosphere when not attached to a duct
  • Vents release gas into their own cell, creating a Room when in a sealed enclosure
  • Vaporizer rebalanced
  • Beam Collector recipe is more expensive
  • Serial Bus only opens its screen with an empty hand
  • Redstone Wand (debug item) removed

Bugfixes

  • Fix items duplicating when shipified
  • Fix redstone converters powering themselves
  • Fix ducts being broken by flowing water
  • Fix compatibility with Alternate Current
  • Fix connected textures with copycats and Clutter No More
  • Fix a couple specific cable connection issues and cable insulation rotation

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