Zora no Densha

Abandoned
Realistic, immersive, customisable trains like no other mod!

File Details

Zora no Densha v0.8_snapshot_Nov2015 for Minecraft 1.7.10

  • B
  • Nov 18, 2015
  • 5.93 MB
  • 5.6K
  • 1.7.10

File Name

Zora no Densha_v0.8_snapshot_Nov2015_MC 1.7.10.jar

Supported Versions

  • 1.7.10

---------- Zora no Densha ----------

Version: v0.8 @ Minecraft 1.7.10

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List of bugs/ glitches

CRS = Crash; BUG = Bug; GLT = Glitch;

IU = Issue Unknown; KU = Known and Unconfirmed; KC = Known and Confirmed; S = Solved;

 

Bug @ S

Fixed liquid in- and output of multi blocks.

 

Bug @ S

Fixed multi block behavior towards fuel items with Metadata.

 

Bug @ S

Fixed Crossing Barriers dropping wrong or no items.

 

Bug @ S

Fixed a bug where vehicles on concrete-bedded switches may freak out.

 

Bug @ S

Concrete Track Beds drop in Creative.

 

BUG @ S

A Crossing Box that is activated by a Contact fails to show the left line of diodes in the GUI.

 

Bug @ S

(The old) Crossing bars fail to create the collision-box, thus making them ineffective.

 

Bug @ S

The Speaker (Board) and Cable Box won't save any information.

 

Bug @ S

The 18° tracks' transition may show a discrepancy. To avoid this issue for now, the tracks need

to be placed while facing the opposite direction.

 

Bug @ S

Entering the InGame menu will stop the speaker's sounds; Resuming will lead to a bunch of sounds

being placed all at once.

 

Bug @ S

The Speakers now work properly. For real.

 

Bug @ S

The multi block structures "eat" buckets and bottles of liquid fuel.

 

Bug @ KC

Shift-clicking in multi block structures appears to not work.

 

Bug @ KC

The new Crossing Box can be activated by signals, however deactivation fails. We recommend

activating crossings manually.

 

CRS @ S

A track's gag block crashes if its source TileEntity could not be found.

 

CRS @ S

Too early internal call of a Helper class' method results in a NullPointerException.

 

CRS @ IU

Railcraft locomotives crash when placed in a signal block.

 

CRS @ IU

The GUI of the "Additional Information Signal" crashes in connection with other mods.

It has been disabled.

 

GLT @ S

Concrete ballast blocks extending on a track above should now show proper lighting.

 

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List of changes

 

YYYY/MM/DD ACTION CATEGORY

Description of the change.



2015/11/16 Added Configuration

Added an interal application to allow easier configuration and better looks. The

changelog can be seen there as well.

 

2015/11/10 Added Items

Fuel items now carry their Fuel Units as tool tip.

 

2015/11/10 Change Blocks

All multi blocks should work properly now, except for possible issues with Liquiducts.

 

2015/11/09 Change Blocks

Extended the Refinery's GUI by some slots. Stacks of bottles can now be supplied which

will automatically be consumed, whereas empty containers will be returned.

Multi blocks will also now drop their contents when mined if the corresponding flag

is true in the config file. It is true by default.

 

2015/11/01 Change Blocks

Changed placement safety for certain blocks as their old item versions ignored default

placement checks.

 

2015/11/01 Added General

Added a seperate logging system to Zora no Densha; The so-called GuidingServiceLogger

will write certain events on Zora no Densha tracks to a file. The log file can be

found in the mods/Zora no Densha/ folder.

 

2015/10/25 Change Track-Packs

Moved the default Track Pack to the jar back again. This should reduce the amount of

issues to (hopefully) zero. All other Track Packs' behavior remains untouched.

 

2015/10/21 Change Blocks

Added new models to gravel ballast. It can now be placed to form grade on its sides.

 

2015/10/19 Change Blocks

Altered the track bed textures.

 

2015/10/18 Change General

Removed the corresponding Minecraft version from the mod's version.

 

2015/10/17 Change Networking

Improved network safety by moving server-side code from the client to the place where

it actually belongs [the server].

 

2015/10/17 Change Blocks

Finished the tracks' compatibility with Minecarts. Minecarts and everything that behaves

like one (i.e. extends EntityMinecart) can now roll more or less fluently on the new tracks.

 

2015/10/07 Change Blocks

Changed the platform block's behavior; Most blocks that behave like a full block can be

applied as texture now. This does not include slabs, stairs, TileEntities, etc.

 

2015/10/07 Removed Blocks

Removed the old Switch Signal entirely as the new track's switches have an integrated

signal anyways.

 

2015/09/17 Removed Blocks/ API

Removed API-enforced stress handling entirely.

Stress handling is now a duty of each track's IRailwaySection instance.

 

2015/09/09 Change Blocks

Dramatically changed behavior and interaction of Track Packs. There's now further and deeper

interaction between Track Packs and their respective track instances. Also fixed a bug where

tracks may drop incorrect items.

 

2015/09/05 Removed Blocks

The old tracks (from before v0.7.1) have been removed due to a severe incompatibility with

Railcraft's tracks. Some features connected to signal block calculation have been disabled

as well and may raise issues. Due to time restraints, we are unfortunately unable to test

the impact of these changes. We are sorry for the inconvenience.

 

2015/09/05 Change Blocks

The placement, rotation and initialization of tracks from Track Packs have been overhauled.

Track Packs have also been given more flexibility. Already placed tracks may look glitchy

and/ or may show weird behavior and/ or may crash your game.

We recommend to remove all tracks before updating to avoid issues.

 

2015/08/30 Removed Entities

The old train implementation has been entirely removed. A new implementation will be added soon.

 

2015/07/29 Change General IMPORTANT

A new naming convention has been applied to avoid conflicts with other mods which may have

similar item/ block names. This RESETS ALL BLOCKS/ ITEMS. We are terribly sorry for the inconvenience.

We point to the importance of a new naming convention as early as possible to avoid later issues.

 

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We hope you will enjoy this version of Zora no Densha.

 

For help please consider viewing our Wiki page:

http://temperacraft.wikia.com/wiki/Zora_no_Densha

Otherwise feel free to contact us:

Skype - ZnDevelopment

EMail - SpiritT.Server@gmail.com

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