promotional bannermobile promotional banner

ZomboTech: Threat Director

Turn Minecraft into an escalating zombie apocalypse! Inspired by 7 Days to Die: features progressive difficulty, relentless blood moon hordes, block-smashing swarms, and scaling survival threats. Every day counts.
Back to Files

ThreatDirector_v1.21.1_NeoForge_1.2.4.jar

File nameThreatDirector_v1.21.1_NeoForge_1.2.4.jar
Uploader
YasivionYasivion
Uploaded
Sep 19, 2026
Downloads
15
Size
145.2 KB
Mod Loaders
NeoForge
File ID
8919795
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombotech-threat-director-1682143:8919795"

Learn more about Curse Maven

What's new

📋 Changelog (v1.2.2)

🌟 New Features & Version Ports

  • NeoForge 1.21.1 Port:
    • Complete, parallel port to Minecraft 1.21.1 NeoForge. Both 1.20.1 Forge and 1.21.1 NeoForge are now actively maintained side-by-side.
  • Realistic Airdrop (dyairdrop) Integration:
    • Seamlessly integrated into Category 2 (World & Environment) without adding unnecessary new tabs.
    • Overrides the external mod's internal 10-day counter so airdrop scheduling is strictly controlled by Threat Director world days.
    • Added controls for airdrop interval (1–30 days), passcode-protected safe toggle, and drop distance radius (32–256 blocks).
  • Egg's Zombies (eggszombies) Integration:
    • Integrated into Category 0 (Zombies & Threat).
    • Safe dynamic entity detection for all 9 custom zombie variants (Rusher, Puker, Bulldog, Crawler, Hazmat, Military, etc.).
    • Synchronized with dynamic day-based health and damage scaling.
    • Safely discards remaining Egg's zombie entities when the module is toggled off.

✈️ Airdrop Fixes & Loot Balance

  • Single Plane Fix:
    • Resolved a command chaining bug caused by MCreator returning 0 on success, which previously caused 3 planes and 3 crates to drop simultaneously. Exactly 1 plane now arrives per scheduled event.
  • Empty Crate Bug Fix:
    • Fixed an upstream typo in dyairdrop's Tier 2 loot table (chests/woodland_mansion lacking the minecraft: namespace) via an internal loot override. All crates now drop valid, populated loot.
  • Crate Type Variety:
    • Replaced uniform military crate spawns with 4 distinct, weighted supply crate categories:
      • 30% Food & Provisions Crate (dyairdrop:airdropsmall)
      • 30% Medical Supplies Crate (dyairdrop:airdropmedical)
      • 25% Weapons & Ammo Crate (dyairdrop:airdropweapon)
      • 15% Heavy Strategic Supply Crate (dyairdrop:airdroplarge)
  • 5-Tier Survival Day Loot Scaling:
    • Calibrated loot progression directly against world survival days:
      • Tier 1 (Days 1–5): Basic starter tools, bread, torches, and leather gear.
      • Tier 2 (Days 6–12): Iron tools/armor, cooked food, bows, and basic potions.
      • Tier 3 (Days 13–20): Diamond gear, golden apples, strong potions, and enchanted books.
      • Tier 4 (Days 21–30): High-tier enchanted equipment, explosives, and dungeon loot.
      • Tier 5 (Day 31+): Netherite scrap/ingots, God Apples, and Ancient City/Bastion treasures.

🌐 Localization & Language Support

  • Bilingual Support (EN / TR):
    • Added complete English (en_us.json) and Turkish (tr_tr.json) translation keys for all new modules, menus, headers, tooltips, and crate names.
    • Radio chat announcements now use native Component.translatable, automatically rendering in each player's chosen client language.

🛡️ Stability

  • Fixed a crash (ConcurrentModificationException) when switching to Peaceful mode while clearing existing hostile entities.
  • Hardened network packet synchronization and difficulty lock enforcement.

This mod has no additional files