ThreatDirector_v1.21.1_NeoForge_1.2.4.jar
Curse Maven Snippet
What's new
📋 Changelog (v1.2.2)
🌟 New Features & Version Ports
- NeoForge 1.21.1 Port:
- Complete, parallel port to Minecraft 1.21.1 NeoForge. Both 1.20.1 Forge and 1.21.1 NeoForge are now actively maintained side-by-side.
- Realistic Airdrop (
dyairdrop) Integration:- Seamlessly integrated into Category 2 (World & Environment) without adding unnecessary new tabs.
- Overrides the external mod's internal 10-day counter so airdrop scheduling is strictly controlled by Threat Director world days.
- Added controls for airdrop interval (1–30 days), passcode-protected safe toggle, and drop distance radius (32–256 blocks).
- Egg's Zombies (
eggszombies) Integration:- Integrated into Category 0 (Zombies & Threat).
- Safe dynamic entity detection for all 9 custom zombie variants (Rusher, Puker, Bulldog, Crawler, Hazmat, Military, etc.).
- Synchronized with dynamic day-based health and damage scaling.
- Safely discards remaining Egg's zombie entities when the module is toggled off.
✈️ Airdrop Fixes & Loot Balance
- Single Plane Fix:
- Resolved a command chaining bug caused by MCreator returning
0on success, which previously caused 3 planes and 3 crates to drop simultaneously. Exactly 1 plane now arrives per scheduled event.
- Resolved a command chaining bug caused by MCreator returning
- Empty Crate Bug Fix:
- Fixed an upstream typo in
dyairdrop's Tier 2 loot table (chests/woodland_mansionlacking theminecraft:namespace) via an internal loot override. All crates now drop valid, populated loot.
- Fixed an upstream typo in
- Crate Type Variety:
- Replaced uniform military crate spawns with 4 distinct, weighted supply crate categories:
- 30% Food & Provisions Crate (
dyairdrop:airdropsmall) - 30% Medical Supplies Crate (
dyairdrop:airdropmedical) - 25% Weapons & Ammo Crate (
dyairdrop:airdropweapon) - 15% Heavy Strategic Supply Crate (
dyairdrop:airdroplarge)
- 30% Food & Provisions Crate (
- Replaced uniform military crate spawns with 4 distinct, weighted supply crate categories:
- 5-Tier Survival Day Loot Scaling:
- Calibrated loot progression directly against world survival days:
- Tier 1 (Days 1–5): Basic starter tools, bread, torches, and leather gear.
- Tier 2 (Days 6–12): Iron tools/armor, cooked food, bows, and basic potions.
- Tier 3 (Days 13–20): Diamond gear, golden apples, strong potions, and enchanted books.
- Tier 4 (Days 21–30): High-tier enchanted equipment, explosives, and dungeon loot.
- Tier 5 (Day 31+): Netherite scrap/ingots, God Apples, and Ancient City/Bastion treasures.
- Calibrated loot progression directly against world survival days:
🌐 Localization & Language Support
- Bilingual Support (EN / TR):
- Added complete English (
en_us.json) and Turkish (tr_tr.json) translation keys for all new modules, menus, headers, tooltips, and crate names. - Radio chat announcements now use native
Component.translatable, automatically rendering in each player's chosen client language.
- Added complete English (
🛡️ Stability
- Fixed a crash (
ConcurrentModificationException) when switching to Peaceful mode while clearing existing hostile entities. - Hardened network packet synchronization and difficulty lock enforcement.
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