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ZombiesEverywhere

Do you like zombie games? Are you troubled by the difficulty of the original Minecraft version being too simple? It's okay, now this Zombies Everywhere may meet your needs!
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zombies_everywhere-1.3.5-neoforge-1.21.1.jar

File namezombies_everywhere-1.3.5-neoforge-1.21.1.jar
Uploader
smy_oismy_oi
Uploaded
Aug 18, 2026
Downloads
32
Size
12.0 MB
Mod Loaders
NeoForge
File ID
8677594
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombieseverywhere-1571709:8677594"

Learn more about Curse Maven

What's new

V1.3.5 Changelog

Fixes:

  1. Fixed a bug where the starter wooden sword could be granted repeatedly under certain conditions.

  2. Refactored the AI system for better performance.

  3. Fixed a scheduling flaw in the AI enable toggle. Switching from the mod's cluster AI to vanilla AI now clears all currently spawned zombies in the world; the reverse direction does not.

  4. Optimized normal zombie target selection: fixed the bug where normal zombies would fixate on their initial target and ignore closer enemies nearby.

  5. Fixed the bug where zombies were completely unable to hold items. Zombies will now pick up items from the ground (watch out — your starter weapon might get picked up by a zombie!).

  6. Fixed the bug where hordes of normal zombies treated creative-mode players as attack targets.

New Features:

  1. New special zombie: Necromancer Priest Base Stats: Health: 15 Attack: 4 Everything else is the same as a vanilla zombie. Traits: 1. Never attacks anything; it only follows nearby fellow zombies and heals any injured zombies it finds (healing shows floating numbers just like damage, in green). Heal amount: current attack damage × min(1 + enhancement level × heal growth rate, heal growth cap). 2. Spawns holding a Corrupted Blood by default, and has a 50% chance to drop it on death (you can also try throwing an item at it to swap the Corrupted Blood out!). Abilities: Healing Aura: every 120s by default, provides a large-area heal (6-block radius by default) to nearby zombies; heal amount: current heal amount × 2.

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