zombies_everywhere-1.3.4-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Fixes:
Reworked the logic for corrupted weapons; Touhou Little Maid maids can now use the powerful corrupted weapons (corrupted bow, corrupted trident, etc.):
- Corrupted bow effects are no longer bound to "players":
- Cloud-piercing arrows: arrows fired by non-players will also become corrupted arrows.
- Enchantments such as splitting and armor-piercing are now determined by the weapon the arrow carries, and no longer require the shooter to be a player.
- Corrupted trident effects are no longer bound to "players".
- Corrupted bow effects are no longer bound to "players":
Fixed the corrupted trident being rendered as a 2D model in hand, which was inconsistent with vanilla.
Reworked the damage number system:
- Replaced the TextDisplay entity approach with a server-computed, client-rendered solution, which performs better.
- Adopted a more modern font style and added value highlighting, fixing the issue of numbers being hard to read at night.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

