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ZombiesEverywhere

Do you like zombie games? Are you troubled by the difficulty of the original Minecraft version being too simple? It's okay, now this Zombies Everywhere may meet your needs!
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zombies_everywhere-1.3.4-neoforge-1.21.1.jar

File namezombies_everywhere-1.3.4-neoforge-1.21.1.jar
Uploader
smy_oismy_oi
Uploaded
Aug 15, 2026
Downloads
15
Size
10.9 MB
Mod Loaders
NeoForge
File ID
8652697
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombieseverywhere-1571709:8652697"

Learn more about Curse Maven

What's new

Fixes:

  1. Reworked the logic for corrupted weapons; Touhou Little Maid maids can now use the powerful corrupted weapons (corrupted bow, corrupted trident, etc.):

    • Corrupted bow effects are no longer bound to "players":
      • Cloud-piercing arrows: arrows fired by non-players will also become corrupted arrows.
      • Enchantments such as splitting and armor-piercing are now determined by the weapon the arrow carries, and no longer require the shooter to be a player.
    • Corrupted trident effects are no longer bound to "players".
  2. Fixed the corrupted trident being rendered as a 2D model in hand, which was inconsistent with vanilla.

  3. Reworked the damage number system:

    • Replaced the TextDisplay entity approach with a server-computed, client-rendered solution, which performs better.
    • Adopted a more modern font style and added value highlighting, fixing the issue of numbers being hard to read at night.

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