zombies_everywhere-1.3.3-1.21.1.jar
Curse Maven Snippet
What's new
Fixes:
- Fixed the bug where the zombie attack target list configuration could not include mobs from other mods (non-vanilla mobs).
- Reduced the default maximum number of Corruption Gates near players; added randomness to Corruption Gate zombie spawn intervals; increased the default maximum spawn counts for each gate size — more fun and more pressure.
- Significantly reduced the base health and attack damage of normal zombies. Slightly reduced the base attack damage of special zombies.
- Fixed JEI incorrectly displaying enhancement recipes as shapeless recipes. You can now view enhancement recipes for corrupted equipment through JEI.
- Reworked the Piercing Arrow trail effect: no longer uses white particle effects; now uses a custom-rendered light trail that is more performance-friendly and less bug-prone.
New Features:
- Added hot-reload for external config files: you can now edit config files (loot tables, the mob whitelist for zombie-only mode, zombie targets, etc.) and reload them in-game with the command
/zombieseverywhere reload [file]without restarting the game. (Note: the JSON format must be valid — an invalid format will be reset to the default config.) - Besides attacking configured targets, zombies now also attack passively: mobs that damage a zombie will temporarily attract its aggro.
- Players now receive a powerful starter weapon when first entering the world.
- Zombies can now double-jump, allowing them to climb over higher obstacles.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

