zombieseatanimals-1.1.0.jar
Curse Maven Snippet
What's new
Changelog
Behavior Changes
- Updated the meaning of
alwaysHunting- Zombies now always have motivation to hunt animals
- Hunt cooldowns and hunt caps still apply
Added
Added
berserkerHuntingconfiguration- Enables unrestricted hunting behavior
- Bypasses normal hunt motivation checks, cooldowns, and hunt caps
Added configurable hunt control parameters:
huntCooldownTicks– cooldown after a successful hunthuntCapForADay– maximum hunts per zombie within one Minecraft day (24000 ticks)huntCapForADayTotal– total hunts allowed for all zombies within the same level during one Minecraft day
Added
huntFollowDistanceFactor- Multiplies the zombie's base follow range when searching for animals to hunt
- Allows pack makers to tune how far zombies can detect potential prey
System Improvements
Hunt limits now use a two-layer control system:
- Per-zombie hunt limit
- Shared hunt limit for all zombies within the same level
Hunt statistics are now stored as world-level data, ensuring the system works correctly across saves and reloads
Config Structure
Configuration file reorganized into three sections:
generalhuntingeating
Hunting-related settings are now grouped together for better readability.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

