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Zombies Eat Animals

Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.

File Details

zombieseatanimals-1.1.0.jar

  • R
  • Mar 8, 2026
  • 41.15 KB
  • 708
  • 1.20.1
  • Forge

File Name

zombieseatanimals-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombies-eat-animals-1475936:7726785")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Behavior Changes

  • Updated the meaning of alwaysHunting
    • Zombies now always have motivation to hunt animals
    • Hunt cooldowns and hunt caps still apply

Added

  • Added berserkerHunting configuration

    • Enables unrestricted hunting behavior
    • Bypasses normal hunt motivation checks, cooldowns, and hunt caps
  • Added configurable hunt control parameters:

    • huntCooldownTicks – cooldown after a successful hunt
    • huntCapForADay – maximum hunts per zombie within one Minecraft day (24000 ticks)
    • huntCapForADayTotal – total hunts allowed for all zombies within the same level during one Minecraft day
  • Added huntFollowDistanceFactor

    • Multiplies the zombie's base follow range when searching for animals to hunt
    • Allows pack makers to tune how far zombies can detect potential prey

System Improvements

  • Hunt limits now use a two-layer control system:

    • Per-zombie hunt limit
    • Shared hunt limit for all zombies within the same level
  • Hunt statistics are now stored as world-level data, ensuring the system works correctly across saves and reloads

Config Structure

  • Configuration file reorganized into three sections:

    • general
    • hunting
    • eating
  • Hunting-related settings are now grouped together for better readability.