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The Zombie Remains by Karl Karlmann

Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
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zombieremains_by_karlkarlmann_1.20.1_ver_1.5.jar

File namezombieremains_by_karlkarlmann_1.20.1_ver_1.5.jar
Uploaded
Aug 25, 2026
Downloads
83
Size
831.1 KB
Mod Loaders
Forge
File ID
8731370
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieremains-by-karl-karlmann-1530007:8731370")

Learn more about Curse Maven

What's new

  • The probability that mobs drop remains is now configurable and set to 30% for zombies by default. (All mobs still drop remains upon normal despawn.)
  • The fire behavior has been reworked, and adjacent remains now catch fire as well.
  • I fixed the pathfinding again. (This time using a mixin.)

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