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The Zombie Remains by Karl Karlmann

Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
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zombieremains_by_karlkarlmann_1.20.1_ver_1.44.jar

File namezombieremains_by_karlkarlmann_1.20.1_ver_1.44.jar
Uploaded
Aug 9, 2026
Downloads
67
Size
744.5 KB
Mod Loaders
Forge
File ID
8608899
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieremains-by-karl-karlmann-1530007:8608899")

Learn more about Curse Maven

What's new

Fixed Mob Pathfinding. Normal Mobs will avoid stepping on the zombie remains Only if they are attacking something they will. At the moment "Enemies" are still stepping on the block - I dont know how to feel about that - weve got to test this. Maybe the best way would be making it configurable.

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