ZombieMod 3.7.0+mc26.2
Curse Maven Snippet
What's new
2026-10-10. It gets back up.
Added
- The Zombie Dragon (off by default;
zombieDragon.enabled). The first time an Ender Dragon dies, it falls, lies still on the podium, and rises again as the Zombie Dragon: 400 health, armoured, rot breath that poisons, withers and infects, a trickle of Ender Zombies and two waves of the dead as it weakens. The portal, egg and experience wait for the real death. Players with ZombieMod installed see it rotting; everyone sees the green bar. It drops a Zombie Dragon Heart at the killer's feet. See the README. - Phases can fire abilities once, on entering (
on_enter) — a wave instead of a stream. summoncan place its mobs around the target (near_target), and no longer drops a flying caster's minions out of the sky: a mid-air spot goes to the ground below, and the void is skipped.
Fixed
summonwith agenusand noentityspawned a zombie whatever the genus's base was, so a summoned enderman genus came out as zombies wearing its name. It now spawns the genus's ownbase; an explicitentitystill wins. Reported from the ZARP pack.
Requirements — there is a jar per Minecraft version, named for the one it was built against. Take the one that matches your server.
| Minecraft | NeoForge | Java |
|---|---|---|
| 1.21.11 | 21.11.42+ | 21 |
| 26.1.2 | 26.1.2.95+ | 25 |
| 26.2 | 26.2.0.59+ | 25 |
| 26.3 | 26.3.0.58+ (NeoForge beta) | 25 |
Install on the server. Your players do not need the mod — a stock client can join and meet every genus. Installing it client-side too is optional and adds the ZombieDex screen.
This mod has no additional files