ZombieMod 3.5.1+mc1.21.11
Curse Maven Snippet
What's new
2026-09-14. Nobody on the other end: another mod's automation can no longer crash the server through ZombieMod.
Fixed
- A fake player could crash the server. Mods that act through a fake player — mob grinders, deployers, automated weapons — hand the game a player with no real network connection behind it. When one of them killed a genus, ZombieMod went to update that "player's" ZombieDex, asked the missing connection whether it could receive the update, and the question itself threw. Fake players are now recognised and simply skipped, since there is no screen on the other end to update. Real players, modded or vanilla clients, are unaffected. Reported by the Chronicler, whose own mod had the same fault.
Requirements: Java 21 for the 1.21.11 jar, Java 25 for the 26.x jars.
| Jar | Minecraft | NeoForge |
|---|---|---|
zombiemod-3.5.1+mc1.21.11.jar |
1.21.11+ | any 21.11.x |
zombiemod-3.5.1+mc26.1.2.jar |
26.1.x | any 26.1.x |
zombiemod-3.5.1+mc26.2.jar |
26.2.x | any 26.2.x |
Install on the server. Your players do not need the mod — a stock client can join and meet every genus. Installing it client-side too is optional and adds the ZombieDex screen.
This mod has no additional files

