ZombieMod 3.1.1
Curse Maven Snippet
What's new
2026-08-25. The Undertow swims. In 3.1.0 it did not.
Fixed
The Undertow bobbed at the surface instead of swimming. It shipped with a
floatgoal, andFloatGoalcallsJumpControl.jump()on every tick it spends in water — which pins a mob to the surface and bounces it there. Harmless on the genus the goal list was copied from (the Bogman is amphibious and walks the bottom, where floating is correct) and completely wrong on a swimmer.Its idle wandering was broken too, for a separate reason:
random_strollpicks destinations on land, so a swim navigator was being handed places it could not path to.
Added
A
random_swimgoal type, which is whatnavigation: swimhad been missing. The navigator plans a route through water but nothing was choosing anywhere to go — the same shape asclimb, where the spider navigator plans the climb andClimbGoalperforms it, and neither works alone.swimhad the planning half only, and no genus had exercised it until the Undertow.Datapack authors: give a swimmer
random_swimrather thanrandom_stroll, and do not give itfloat.
Requirements: Minecraft 1.21.11, NeoForge 21.11.42+, Java 21. Install on the server. Your players do not need the mod — a stock client can join and meet every genus. Installing it client-side too is optional and adds the ZombieDex screen.
This mod has no additional files

