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ZombieApocalypseAddon

Customize Everything! Transform Minecraft into a zombie apocalypse. Zombies no longer burn in sunlight, spawn continuously near players, and get stronger over time. Features horde events, blood moon nights, biome modifiers, and 40+ config options.
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ZombieApocalypseAddon 1.5.25 - Forge 1.20.1

File namezombieapocalypseaddon-forge-1.20.1-1.5.25.jar
Uploader
riqqqqueriqqqque
Uploaded
Aug 8, 2026
Downloads
373
Size
219.1 KB
Mod Loaders
Forge
File ID
8599345
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieapocalypseaddon-1497600:8599345")

Learn more about Curse Maven

What's new

2.2.31 (NeoForge 1.21.1) / 1.5.25 (Forge and NeoForge 1.20.1)

GitHub release | Modrinth versions | CurseForge files

Fixes

  • Fixed covered spawning so disabling the open-sky requirement actually searches interiors and caves near the player instead of still choosing only surface positions.
  • Fixed mushroom-field safe zones being disabled by the unrelated biome variant toggle.
  • Fixed night boost permanently affecting Nether, End, and other fixed-time dimensions.
  • Fixed horde and blood moon state remaining active or queued while custom waves were disabled; manual event commands now explain the dependency.
  • Fixed overlapping horde and blood moon settings so both multipliers stack and the larger event wave size is used.
  • Fixed dead players attracting custom spawn waves while they were on the death screen.
  • Fixed bonus drops ignoring the vanilla doMobLoot gamerule.
  • Fixed spawn effects firing once per zombie instead of once per successful wave.
  • Fixed progression gates using a destination dimension's time instead of the shared Overworld day counter.
  • Fixed extreme combined attribute values exceeding Minecraft's own attribute limits.
  • Fixed no-AI zombies running optional siege behavior and prevented one zombie from breaking, placing, and towering in the same tick.

Improvements

  • Gameplay presets now restore safe spawn distance, range, attempt, and open-sky settings so an old invalid setup cannot silently break a preset.
  • Disabled siege features now take a faster early-exit path with no compatibility or world checks.
  • Config comments, command status, README, Modrinth description, and wiki now explain these dependencies and edge cases.

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