ZombieApocalypseAddon 2.2.31 - NeoForge 1.21.1
Curse Maven Snippet
What's new
2.2.31 (NeoForge 1.21.1) / 1.5.25 (Forge and NeoForge 1.20.1)
GitHub release | Modrinth versions | CurseForge files
Fixes
- Fixed covered spawning so disabling the open-sky requirement actually searches interiors and caves near the player instead of still choosing only surface positions.
- Fixed mushroom-field safe zones being disabled by the unrelated biome variant toggle.
- Fixed night boost permanently affecting Nether, End, and other fixed-time dimensions.
- Fixed horde and blood moon state remaining active or queued while custom waves were disabled; manual event commands now explain the dependency.
- Fixed overlapping horde and blood moon settings so both multipliers stack and the larger event wave size is used.
- Fixed dead players attracting custom spawn waves while they were on the death screen.
- Fixed bonus drops ignoring the vanilla
doMobLootgamerule. - Fixed spawn effects firing once per zombie instead of once per successful wave.
- Fixed progression gates using a destination dimension's time instead of the shared Overworld day counter.
- Fixed extreme combined attribute values exceeding Minecraft's own attribute limits.
- Fixed no-AI zombies running optional siege behavior and prevented one zombie from breaking, placing, and towering in the same tick.
Improvements
- Gameplay presets now restore safe spawn distance, range, attempt, and open-sky settings so an old invalid setup cannot silently break a preset.
- Disabled siege features now take a faster early-exit path with no compatibility or world checks.
- Config comments, command status, README, Modrinth description, and wiki now explain these dependencies and edge cases.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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