zombievillage-4.57.295.jar
Curse Maven Snippet
What's new
Zombie Village 4.57.295 — release notes
What's new
- Villagers now survive the Nether and the End. A villager's health, attack, and armor scale with the dimension it's standing in — doubled in the Nether, tripled in the End (the Overworld is unchanged). An End villager is now around 60 HP with tripled punch and armor, tough enough to actually win a fight with a plain Enderman instead of dying in three hits.
- Only a villager's innate stats scale — any weapon or armor a Defender or profession villager is holding still adds on top at its normal value, so geared units stay balanced rather than blown out of proportion.
- A villager that walks into (or spawns in) the Nether/End keeps its current health fraction as its health pool grows, so it never gets one-shot at low effective HP during the transition.
Under the hood
- Scaling is applied server-side via permanent, per-dimension attribute modifiers that are recomputed whenever a villager changes dimension (spawn, world load, or portal travel); the scaled stats sync to clients automatically. Reviewed to rule out a reload/chunk-churn free-heal and a gear-multiplication overshoot.
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224+
- Freedom Lib 0.7.1+
- ZV-Houses 0.1.148+
- Spells & Spellcrafting (required)
- JEI (optional)
Migration notes
- None. Existing worlds and villages load unchanged; the scaling applies itself the first time each villager ticks in its dimension.
This mod has no additional files

