Zombie Village

Undead villagers with 17 professions autonomously build, defend, and expand a village. Soul Well hub + tethered Soul Gates for outposts. Above-ground houses and modular subterranean catacombs, all built block-by-block.

File Details

zombievillage-4.57.263.jar

  • R
  • Jul 8, 2026
  • 1.00 MB
  • 3
  • 1.21.1
  • NeoForge

File Name

zombievillage-4.57.263.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombie-village-1529208:8391016"
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Zombie Village 4.57.263 — release notes

Covers everything since 4.57.252 (the last CurseForge release): the Soul Well UX cluster plus component-aware storage.

What's new

  • Distinct-item storage. The Soul Well storage now shows every item variant on its own row — each enchanted book, each differently-damaged tool, each filled shulker box is separate — so you can see and grab exactly the one you want instead of a random one of the type.
  • Store shulker boxes, bundles, and backpacks in the Soul Well with their contents intact — shift-click them in; each shows its own inventory in the grid.
  • Smooth scrolling storage. The storage screen is now one continuous scrolling list (mouse wheel or the scrollbar) instead of pages, always sorted alphabetically. Search still filters by item name.
  • Deliberate wand upgrades. Sneak + empty-hand on a Soul Well opens its hub: drop a Spells & Spellcrafting Wand into the slot and press Confirm to raise the village's power tier. No more losing a wand to an accidental click — nothing is consumed until you confirm, and a weaker wand is handed straight back.
  • Tethered gates live in the hub too — the same sneak + empty-hand menu lists your Soul Gates as clickable slots to teleport to.
  • Soul Gate limit. A Soul Well is capped to 3 Soul Gates by default; a 4th placement is refused (and the gate item is not consumed, with a "3/3 — break one" message). Change the cap with /zv gatecap <n>.

Fixed

  • Fixed the storage bug where picking up an item from a full, scrolled storage screen could hand you the wrong item — you now always get exactly what you clicked, even while villagers are depositing loot into the same well.
  • A wand placed in the upgrade slot is returned if you close the screen without confirming — including on logout (it drops at your feet), so it can no longer be lost.

Under the hood

  • Withdraw is component-aware (matches the exact item + NBT you clicked); the by-type paths the villager economy uses (salvage/cook/gather deposits and withdrawals) are unchanged.
  • Storage ordering uses Minecraft's canonical NBT serializer so client and server agree byte-for-byte; per-stack key memoization keeps large stores cheap on every deposit.

Requires / compatible with

  • Minecraft 1.21.1
  • NeoForge 21.1.224+

All three sibling mods are REQUIRED — Zombie Village will not load without any of them:

  • Freedom Lib 0.7.1+ (CF slug freedom)
  • ZV-Houses 0.1.148+ (CF slug zvhouses)
  • Spells & Spellcrafting 2.12.0+ (CF slug spells)

Migration notes

  • None. Existing villages, storage contents, and wand tiers carry over untouched — the storage change is display/handling only; the backing save data is unchanged.