File Details
zombie_players-1.18.2-1.3.10.jar
- R
- Dec 7, 2022
- 155.69 KB
- 6.5K
- 1.18.2
- Forge
File Name
zombie_players-1.18.2-1.3.10.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Mod has been thoroughly battle tested in a server for weeks now for a proper release prep
Fix memory leak caused by random fake player usage
Fix issue of booting players when they try to join server due to crashing code, this requires new coroutil 1.2.42 to fix
Switch apple use to noteblock for silencing calm zombies
New match exact block for work mode, also the new default, but support more vague match by right clicking zombie with the 'target' block
Fix hostiles fleeing on low health
Fix calm zombies attacking other calmed zombies that were just calmed
Fix not picking up items when mob griefing is off for calm zombies
Made training zombie setup initial work area is none was set for convinience
New 'no wander' mode if you shift right click (with an empty hand), has them defend an area but stay at near exact position.
Fix spawning mid air, which also fixed them spawning way too much
Improved calm zombie following, will teleport to you even if busy now
Expose max chests to use to config
Reduce amount that calm zombies play
Make mobs that the zombie player is hitting target them back, pulls agro off player for skeletons now
Fix broken tree harvesting, also made it quiet
Hostile zombie players can no longer pickup food, requires player right clicking them, solves issue of random zombies being calmed with no players around, which will then pickup items, and never despawn even if turning hostile again
Can only tempt zombie with food if you are the owner
Fix slim arms not working
Catch crash from other mods like portablemobs trying to load the server side of zombie player on the client
Fix issue of some configs not loading early enough, this requires new coroutil 1.2.42 to fix

