# Zombie of the Final
**The ultimate hardcore zombie survival experience for Minecraft.**
This mod completely transforms Minecraft into a brutal post-apocalyptic zombie world. Whether you prefer a gradual challenge or total chaos, this mod has you covered with two distinct game modes.
---
## 🧟 Phase System (Normal Mode)
The Phase System introduces a progressive difficulty curve. As you kill more enemies, zombies evolve and become deadlier.
### Kill Thresholds & Phases
| Phase | Kill Count | Description |
|-------|-----------|-------------|
| Phase 0 | 0 | Normal zombies, no enhancements |
| Phase 1 | 50 kills | Zombies gain leather helmets and wooden swords, HP 22 |
| Phase 2 | 100 kills | Iron armor, iron swords, speed boost, HP 30. Zombies destroy torches |
| Phase 3 | 300 kills | Full iron armor, diamond swords, 64-block follow range, HP 40. Zombies break blocks and pillar up |
| Phase 4 | 500 kills | Enchanted armor and weapons, 100-block follow range, HP 60 |
| Phase 5 | 1000 kills | Extreme speed, enchanted gear, 150-block follow range, HP 70. Zombies break blocks when stuck |
| Phase 6 | 2000 kills | Faster pillaring, bridge building toward players, HP 90 |
| Phase 7 | 3000 kills | Maximum threat. HP 130, extreme speed, rapid pillaring and bridging |
Your kill count is tracked and displayed every 10 kills. Phase advancement is announced to all players.
---
## 💀 Chaos Mode
Chaos Mode is where the real nightmare begins. Enable it with a single command and the world descends into total zombie apocalypse.
How to Enable
### Day & Night Cycle
Chaos Mode features a dynamic day/night difficulty system:
**☀️ Daytime (Safer... relatively)**
- Zombie HP: 10
- Zombie Speed: 0.18 (very slow, shambling undead)
- Zombie Attack: 3-5 damage
- Spawn Rate: 0-1 zombies per player per second
- Use this time to scavenge, craft, and fortify your base
**🌙 Nighttime (Pure Terror)**
- Zombie HP: 20
- Zombie Speed: 0.33 (fast, aggressive pursuit)
- Zombie Attack: 5-8 damage
- Spawn Rate: 1-3 zombies per player per second
- Massive hordes surround you from every direction
- Survival is not guaranteed
### Chaos Mode Zombie Abilities
**🌊 Water Adaptation**
Zombies are no longer stopped by water. In Chaos Mode, all zombies:
- Have permanent Water Breathing effect
- Swim at high speed with Dolphin's Grace
- Never drown — their air supply constantly resets
- Will chase you across oceans, rivers, and lakes
There is no safe water escape.
**🚪 Door Breaking**
Forget hiding behind doors. Chaos Mode zombies:
- Instantly destroy any door (wood or iron) within 1 block
- Check for doors every 0.5 seconds
- Doors drop as items when broken
- No door can stop the horde
**🔥 Sunlight Immunity**
Zombies in Chaos Mode do not burn in sunlight. Fire from sun exposure is immediately extinguished. Daylight offers reduced zombie strength but not safety from existing zombies.
**👶 No Baby Zombies**
All baby zombies are automatically converted to adults. No more tiny speedsters ruining your day.
**🚫 Monster Exclusion**
In Chaos Mode, only zombies, bandits, and veteran bandits spawn naturally. Creepers, spiders, skeletons, and other monsters are blocked from natural spawning, creating a pure zombie apocalypse atmosphere.
**🥚 Spawn Eggs Still Work**
Want to test something or add variety? Spawn eggs bypass the monster block and work normally. You can still summon any mob with spawn eggs.
---
## 🐄 Hostile Wildlife System
In Chaos Mode, the animals are not your friends.
### How It Works
1. You attack any neutral mob (cow, sheep, pig, chicken, etc.)
2. **ALL neutral mobs within a 50-block radius** become hostile toward you
3. They aggressively chase you at high speed for 10 seconds
4. They deal 4 damage (2 hearts) every 0.5 seconds when close
5. Animals apply light knockback on hit
### Affected Mobs
Every non-monster mob retaliates, including:
- Cows, Sheep, Pigs, Chickens
- Iron Golems (at their normal speed)
- Horses, Donkeys, Mules
- Cats, Dogs, Foxes
- Rabbits, Turtles
- Villagers
- And any other non-hostile mob
### Animal HP
All animals in Chaos Mode have their HP set to 10 (5 hearts), making them tougher than normal.
### Daytime Animal Spawns
During daytime, extra animals spawn around players every 3 seconds:
- 1-2 animals per player (Cows, Sheep, Pigs, Chickens)
- Spawn 20-50 blocks away from players
- This means more resources... but also more potential enemies if you start a fight
**Strategy Tip:** Animals are a valuable food source, but think twice before attacking. One punch could turn a peaceful meadow into a battlefield.
---
## 👤 Custom Entities
### Bandits
Hostile human survivors roaming the world. They come in 9 different skin variants and pose a serious threat to unprepared players.
### Veteran Bandits
Elite bandit variants with enhanced combat abilities. Much more dangerous than regular bandits.
### Special Forces
Military-themed hostile entities. The most organized human threat you'll encounter.
### Infected Zombies
Created when the Virus infects living entities. Infected zombies retain the appearance of their original form.
### Fugitives
Passive human NPCs found in the world. They can be infected by the virus and turned into zombies.
### Corpses
When entities die, they leave behind corpse entities that remain in the world. Corpses go through visual decay stages.
---
## 🔫 Weapons & Items
### Butcher Knife
A deadly melee weapon for close-quarters combat.
### Gun
Ranged weapon that fires bullets. Requires ammo.
### Machine Gun
Rapid-fire ranged weapon for crowd control. Burns through ammo quickly but devastates zombie hordes.
### Ammo
Ammunition for the Gun and Machine Gun. Craft it and keep a steady supply.
### Drops
Zombies and entities drop unique items:
- **Human Meat** — Food item
- **Brain** — Rare drop
- **Stomach** — Rare drop
- **Small Intestine** — Rare drop
---
## 🦠 Virus System
A deadly infection mechanic:
- Entities can become infected with the Virus effect
- Infected entities transform into Infected Zombies upon death
- The infection spreads the horror across the world
- Bandits, Veteran Bandits, Fugitives, and Zombies can all be infected
---
## 🏗️ World Generation
The mod adds naturally spawning structures:
- **Zombie Hideouts** — Small zombie-infested structures
- **Large Zombie Hideouts** — Bigger variant with more loot and danger
- **Bandit Hideouts** — Camps occupied by hostile bandits
- **Large Bandit Hideouts** — Fortified bandit encampments
- **Mega Hideouts** — Massive structures for the bravest players
---
## 📋 Installation
### Requirements
- Minecraft **1.20.1**
- Minecraft Forge **47.2.0** or later
- Java **17** or later
### Steps
1. Download and install [Minecraft Forge 1.20.1](https://files.minecraftforge.net/)
2. Download the **Zombie of the Final** JAR file
3. Navigate to your Minecraft directory:
- Windows: `%APPDATA%\.minecraft\mods\`
- Mac: `~/Library/Application Support/minecraft/mods/`
- Linux: `~/.minecraft/mods/`
4. Place the JAR file in the `mods` folder
5. Launch Minecraft using the Forge profile
6. Enjoy the apocalypse!
---
## 🎮 How to Play
### Normal Mode (Phase System)
1. Create a new world (any difficulty, Hard recommended)
2. Play normally — kill zombies and enemies
3. Watch the kill counter in chat (updates every 10 kills)
4. As phases advance, prepare for tougher zombies
5. Reach Phase 7 for the ultimate challenge
### Chaos Mode
1. Create a new world
2. Open chat (T key)
3. Type: `/gamerule chaosMode true`
4. Press Enter
5. Survive as long as you can!
### Survival Tips
- **Build immediately** — Zombies break doors, so use blocks for walls
- **Avoid water bases** — Zombies swim fast and won't drown
- **Don't punch animals carelessly** — 50 blocks of angry livestock is no joke
- **Use daytime wisely** — Zombies are weak and slow during the day
- **Stock up on ammo** — Guns are your best friend at night
- **Go underground** — Caves can limit zombie approach angles
- **Play with friends** — More players means more zombie spawns, but also more firepower
---
## ⌨️ Commands
| Command | Description |
|---------|-------------|
| `/gamerule chaosMode true` | Enable Chaos Mode |
| `/gamerule chaosMode false` | Disable Chaos Mode |
---
## 📝 Changelog
### Version 1.0.0
- Initial release
- 7-phase zombie progression system
- Chaos Mode with day/night difficulty scaling
- Water-adapted zombies
- Door-breaking zombies
- Hostile wildlife system (50-block aggro range)
- Custom entities: Bandits, Veteran Bandits, Special Forces, Infected Zombies, Fugitives, Corpses
- Weapons: Butcher Knife, Gun, Machine Gun
- Virus infection system
- World generation: Hideouts and Camps
- Daytime animal spawning
---
## ❓ FAQ
**Q: Does this mod work in multiplayer?**
A: Yes! All features work in multiplayer. Zombie spawns scale per player.
**Q: Can I use this with other mods?**
A: It should be compatible with most mods. Mods that modify zombie behavior may conflict.
**Q: Is Chaos Mode too hard?**
A: Daytime gives you a breather with weak, slow zombies. Use that time to prepare for nightfall. Playing on Easy or Normal difficulty also helps.
**Q: Why can't I break blocks / use certain items?**
A: This mod does not restrict any vanilla mechanics. If you experience issues, check for mod conflicts.
**Q: How do I disable the mod?**
A: Remove the JAR file from your mods folder, or set `/gamerule chaosMode false` to disable Chaos Mode.
---
**Enjoy the apocalypse. Good luck, survivor.** 🧟