zombie_legion-1.0.4.jar
Curse Maven Snippet
What's new
Zombie Legion — v1.04 Changelog
1. New Biome — The Lost Battlefield (battlefield_ruins)


- The closer you get to the center of the biome, the thicker the fog becomes; an anomaly in the sky will mark the location of the biome's center.
- A special stone pillar will always generate at the center, with the Commander's corpse leaning against it.
- No regular mobs will spawn in this biome — only three special squads: Infantry, Spearmen, and Cavalry.
- After defeating the region's Commander, the biome will transform into a normal biome; the fog will dissipate once the regional Commander is summoned.
2. New Mobs — Three Special Squads


- The three squads will attack any creature indiscriminately.
- Once the Commander is revived, the squads will move toward the regional Commander; upon arrival, they will be converted into Legion Soldiers.
3. Commander Updates
Battlefield Environment Update
- The Commander's battlefield is now built as a floating sky island.
- After the Commander dies, the battlefield will disappear and the original terrain will be restored.
Generation Algorithm Update
- To fix the severe lag caused by light rendering, the Commander's battlefield is now generated per chunk instead of per block.
Troop Mechanic Update
- The Commander now converts corpses on the battlefield into troops at a fixed ratio.
- The troop bar is now visualized.
- Zombies exceeding the size cap will be converted into reserve troop points, which replenish the battlefield as zombies are lost.
- The Commander can no longer passively gain troops over time.
This mod has no additional files

