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Zombie Extreme Biome Config

Configurable Zombie extreme biome removal and radiation control for Forge 1.20.1.

Zombie Extreme Biome Config

A Forge 1.20.1 mod that fixes performance issues with Zombie Extreme by preventing the problematic Scorched Earth biome from generating.

Features

Biome Removal

  • Stops Scorched Earth from spawning in new chunks
  • Only affects new terrain - existing chunks won't change
  • Can be toggled in config if you want the biome back

Radiation Control

  • Disable biome radiation damage
  • Disable block radiation damage
  • Both can be configured separately

Configuration

Find the config at config/zombieextremefix-common.toml

All options default to true (enabled):

  • disableBiomeGeneration - Prevents Scorched Earth biome from spawning
  • disableBiomeRadiation - Disables radiation damage from biomes
  • disableBlockRadiation - Disables radiation from blocks

Changes require a restart.

Compatibility

  • Minecraft: 1.20.1
  • Forge: 47.0.0 or higher
  • Works with: Other biome mods, world generation mods, performance mods
  • Requires: Zombie Extreme

Important Notes

  • Only prevents biome generation in new chunks
  • Already explored areas will still have the biome
  • For best results, add this mod before exploring much of your world
  • Create a new world if you want to completely avoid the biome

How It Works

Uses mixins to intercept Zombie Extreme's biome registration and radiation systems. The mod is designed as a "soft dependency" - it won't crash if Zombie Extreme isn't installed, it just won't do anything.

Credits

This project is a Forge 1.20.1 port of the NeoForge 1.21.1 mod Zombie Extreme Biome Fix by ddantee.

Full credit goes to ddantee. Be sure to check out the original mod here: https://www.curseforge.com/minecraft/mc-mods/zombie-extreme-biome-fix

License

MIT License - feel free to use, modify, or include in modpacks.

The Zombie Extreme Biome Config Team

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