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Zombie Collections

Add in various zombie types with custom models, fitting for a Zombie apocalypse pack

This is a Mcreator mod, but was made with the intention of not harming performance as much as possible, and was created with 0 (zero) procedure. For more information on issues during gameplay, pleae read the related section down below.

zombies from all over modded Minecraft have all gathered here in this mod to invade your base, can you defeat the horde of variant zombies to protect and thrive for another day?

+ 32 new custom zombies that spawn in the Overworld, such as the Drowned from future versions. (Drowned spawn on land and won't hold trident).

+ Jerky, all vanilla meat can now be double cooked to be turned into a version with a slightly better saturation than the vanilla cooked versions. There is also monster jerky and clownfish and pufferfish jerky, you can now eat the zombies without any negative effects.

 

Known bugs:

Baby zombies are completely broken, fix by simply turn off the chance for baby zombie in the forge's config file.

Incompat with modded biomes, mod's zombies won't spawn there, so use InControl if you desire to alter their spawning.

 

MOD COMPAT:

Since this is a zombie mod, you can add in mods that also enhance vanilla zombie to buff them, such as:

The Horde: Adds in an infection system if a player is bitten by a zombie.

Zombie Awareness: Make zombies more deadly and improve their detection ability

Husk Spawn: Makes Husks spawn outside of desert biomes along side vanilla zombies.

Thaumcraft 6 and Incontrol: Using InControl to make the Shambling Husk from Thaumcraft 6 to spawn in the Overworld and join the horde, just paste these into your spawn.json and potentialspawn.json

 

The Zombie Collections Team

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