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Zombie Awareness

- Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness

File Details

zombieawareness-1.20.1-1.13.0.jar

  • R
  • Jan 6, 2024
  • 284.32 KB
  • 73.4K
  • 1.20.1
  • Forge + 1

File Name

zombieawareness-1.20.1-1.13.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombie-awareness-237754:5011284")

NeoForge

implementation fg.deobf("curse.maven:zombie-awareness-237754:5011284")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update to 1.20.1


Significantly improved the speed zombies respond to senses, less wasted cpu resources
- Fixed random wandering AI interfering with mobs investigating a sense
- Fixed mobs randomly stopping mid investigation of sense due to vanilla forcing a pathfind every second that fails once in a while
- Reworked how the random chance was used to find a sense, added a config findSense_PercentChance to tweak it


Added a config to allow for all mobs, not just enhanced, to play a sound when targetting you.
Mobs will now prioritize the loudest sound source nearby
Made pistons cause more noise
Made explosions way more noticable to mobs
Fixed some internal data accidentally reinitializing every time a sound source is made
Fixed daysBeforeFeaturesActivate not working correctly