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Zombie Awareness

- Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness

File Details

zombieawareness-1.18.1-1.12.2.jar

  • R
  • Jan 11, 2022
  • 277.54 KB
  • 6.6K
  • 1.18.1
  • Forge

File Name

zombieawareness-1.18.1-1.12.2.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombie-awareness-237754:3601776")
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 Performance update:
- Reduce how far a sound sense can spawn from player for explosions, noisy zombies, pistons for performance reasons
- Reworked order of code to prevent potentially trying to spawn senses during chunk generation (should address item frames trying to play sounds as they generate in end cities)
- Make sure mobs only pathfind once every 15 seconds to maximize performance without much feature loss (configurable via tickCooldownBetweenPathfinds)
- Optimize code performance relating to sound sense source spawning
Feature Update:
- Tweak light sensing feature to have mobs stay closer, be a bit more aggressive
- Tweak noisy zombies feature, will more aggressively attract other mobs when they are close to you (configurable via noisyZombiesReinforceOddsTo1)
- Random slightly speed boosted zombies feature working again, also made it randomly slow down baby zombies