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Zollern Extras

An extras and additions mod that changes the world and breathes more life into it.

File Details

ZollernExtras-2.6.2.2-1.7.10.jar

  • B
  • Jul 28, 2015
  • 2.57 MB
  • 613
  • 1.7.10

File Name

ZollernExtras-2.6.2.2-1.7.10.jar

Supported Versions

  • 1.7.10

[2.6.2.2]
* New /stats command to check on your power stats.

---- FIXES ----
* Fixed a bug that caused the Player to crash when using a quarry to harvest ZE ores.
    * Fortune message no longer sends to the Player.

[2.6.2 - The Sweet Tooth & Marine Update]

* Zombies now have a 50% chance of dropping flour upon death.
    * 1 piece of flour can be cooked into 2 slices of bread.
* Blazes will now always drop a Blaze Rod upon death.
* Endermen will now always drop an Ender Pearl upon death.
* Skeletons will now always drop Bows upon death.
    * Will not drop an enchanted bow if they were holding one before death (bow will still be regular).
* Silverfish will now always drop a Silver Nugget upon death.
    * Silver Nuggets can be crafted into Silver Ingots.
        * This is the only way to obtain Silver in this mod.
* Ghasts will now always drop Ghast Tears upon death.
* Added mutton.
    * Both raw and cooked.
* Sheep will now always drop 1-2 mutton upon death.
    * If the sheep is on fire, it will drop cooked mutton instead of raw mutton.
* Added in multi-colored Candy Cube blocks and a Candy Land biome.
    * Inspired by Trove's "Candoria" biome.
    * Comprised of pink on top and white on the bottom.
        * Layers beneath are primarily brown, with multi-colored "sprinkle blocks" scattered thoughout, all the way down to bedrock.
        * Meant to resemble Neopolitan ice cream with multi-colored sprinkles.
* Improved the Ore Dictionary a bit.
* Improved some of the block and item textures.
* Villagers will now turn into witches when struck with lightning.
* Added Sugar Cube blocks.
    * Generate only in Candy Land biomes, sometimes replacing white Candy Cubes.
    * Also generates the same way that the multi-colored Candy Cubes do.
    * Drops 1-9 sugar when broken.
    * Can be crafted into 9 pieces of sugar and vice-versa.
* Decreased weight of world generation to improve spawn rate.
* Obsidian can now be pulverized in this mod.
    * One block of obsidian produces 8 pieces of pulverized obsidian.
    * Obsidian dust can be cooked into obsidian ingots.
    * 8 Obsidian Ingots can be crafted into 1 Obsidian Block.
    * 1 Obsidian Block can be crafted into 8 Obsidian Ingots.
* Added 1.8 cave generation blocks.
    * Can be found in caves or crafted.
* Added polished versions of cave generation blocks.
    * Can be crafted with four of their non-polished counterparts, similar to the way bricks are crafted.
* All new cave generation blocks can be used in place of stone.
* Added 1.8 Prismarine block and its variants.
* Added 1.8 Prismarine shards and crystals.
* New "Crystal Ocean" biome.
    * Extends the Ocean biome.
    * All stone is replaced with Prismarine blocks.
    * Root height/depth is that of a Deep Ocean biome.
    * Prismarine Ore and Sea Lanterns generate here.
* Added in Sea Lantern blocks.
    * Spawns only in Crystal Ocean biomes, similar to how Sea Lamps spawn in vanilla Ocean biomes.
    * Very high spawn rate.
    * Can also be crafted using Prismarine Shards and Prismarine Crystals.
    * Is also a light source, similar to Sea Lamps.
    * Drops 2-3 Prismarine Crystals when mined with a pickaxe that does not have silk touch.
* Added in Prismarine Ore.
    * Drops 1-2 Prismarine Shards when mined with a pickaxe.
    * Only generates in Crystal Oceans.
* Added in Polished Shinestone Crystal blocks.
    * Craftable.
    * Does not generate naturally.
* Added Sweet Tooth food items and blocks.
    * Raw chocolate.
    * Chocolate bar. [X]
    * Brownie. [X]
    * Candy Apple. [X]
    * Ice Cream. [X]
    * Ice Cream Sandwich. [X]
    * Cream Ball.
    * All Sweet Tooth food items with a [X] beside them give a different potion effect when consumed.
        * All ST food items are always consumable, even when the Player's hunger bar is full.
* Added Sharks.
    * Spawns in all Ocean biomes, as well as some others.
    * Large, hostile mobs that deal heavy damage to the Player.
    * When killed by a Shark, a custom death message displays.
        * "[Player] got ate by a shark. Yum."
    * Drops include Shark Teeth and Shagreen (Shark leather).
    * Hostile towards fish as well.
* Fish will now avoid Sharks.
* Added in ExtendedPlayer properties:
    * Health, jump height, fall resistance, defense, damage dealt, fortune, intelligence, current XP, level, and XP til next level.
    * Max Health is upgradeable using the Health Upgrade item.
        * No longer resets on death.
        * The Player can have up to 4 rows of hearts.
    * Fall resistance upgrades passively, randomly going up by 0.0 to 0.3 per fall.
        * The higher the resistance, the more distance subtracted from the fall, resulting in less damage.
        * Must fall from a height of 1.5F or greater for it to have a chance to increase.
    * Fortune upgrades passively when mining ZE ores.
        * The higher the fortune stat, the higher the chance for more drops from ZE ores.
            * Note that there is only a chance (5 out of 10 or 50%) of extra drops, it's not always guaranteed.
        * Fortune must be at least 1.0 or higher to receive extra drops.
            * 1.0 means 1 extra drop, 2.0 means 2 extra, etc.
        * Vanilla ores do not currently affect and are not affected by fortune.
        * Fortune levels are NOT the same thing as the "Fortune" enchantment on pickaxes.
* Removed message that sent upon joining the world / respawning.
* Current biome now displays on the HUD by default.
    * Can be turned on and off via config.
* Increased hardness of Candy Cube blocks.
* 9 azurite can now be crafted into an azurite block and vice versa.
* Added Hell Duck mob.
    * Only spawns in the Nether.
    * Hostile mob.
* Added commands.
    * /tpd <dimID>
        * Sends the Player to the target dimension with the specified ID.
        * Commands must be enabled.
        * Player must be in Creative Mode for it to work.
            * This is a safety measure, and a work-around to allow only Ops to be able to use it.
        * Currently only sends the user to the dimension (no way to teleport to another player, bring them with you, etc.).
        * There seems to be a slight glitch when using the command as /tpd 0 - it displays nothingness around the Player and
          then sends them to the Nether.
    * /wp <player>
        * Allows any Player to 'warp' to any other Player, provided that they are in the same dimension.
* Added radishes.
* Added corn.
    * Drops corn-cobs when harvested.
    * Planted using corn kernels.
        * Decraft corn cobs to make corn kernels.
* Crops should now spawn randomly throughout the world.
* Increased health of Shadow Skeletons.
* Added lore to Triumph Swords.
    * Toggle visibility with CTRL and SHIFT keys.
* Added Shine Torch blocks.
    * Gives off more light than a regular torch.
    * Has a light blue color.
    * Craftable using a stick and shinedust.
    * Produces 4 Shine Torches per craft.
    * Does not yet give off smoke and flame effects.
* Crusher recipes should work now.


---- FIXES ----
* Fixed issue with boiled egg item not being in the game.
* Fixed issue with fuelonite not smelting into fueltonium.
* Fixed issue with Shadow Skeletons burning in sunlight.
* Fixed issue with crops not growing.

[2.6.1]

* Added Shinium.
    * Can serve as a replacement for platinum.
* Added four kinds of sticks.
    * White Cave Marble, Black Cave Marble, Lapis and Power
* Swords and gems are now craftable.
* Added mobs:
    * Baby Dragon
        * Currently unfinished.
        * Planned to be tameable.
        * Can be mounted and somewhat controlled with an ender pearl.
* Super Charged Coal items can now be crafted into Super Charged Coal blocks.
    * Blocks cannot be used as fuel at this time.
* Swamp Clay can now be crafted back and forth, from block form to item form.
* Registered some ores, ingots, blocks and dusts with the OreDictionary.
* Raw duck and shrimp can now be cooked into their respective, cooked counterparts.
* Chicken and duck eggs can now be cooked into boiled eggs.
* Readded mobs:
    * Shadow Skeleton
        * Does not burn in sunlight.
    * Mummy
        * Only spawns in desert-like biomes
        * Always spawns with either a diamond or amaranth sword
* Treasure chests now have a 10 in 20 (50%) chance of generating in oceans at layers 32 and below.
    * Almost always contain a full stack of gold ingots.
* Began work on quivers.
    * Not obtainable in Survival.
    * GUI currently glitchy and nonfunctional.
    * Accepts arrows, but "eats" them and does not give them back.
    * Glitchy rendering.
* Upped the spawn rate of most mobs.
* Baby Dragon is no longer glitchy.
* Began work on golden anvils.
    * In-game, but do not open GUIs yet, and therefore they are unobtainable in Survival.
* Added crops and food:
    * Blueberry
    * Blackberry
    * Grapes
    * Strawberries
* Quiver works except for minor GUI glitch and crashing when stacks are out of sync with each other.
    * Now has extra information when you hover over the item.
    * Still unobtainable in Survival due to the crash.
* Config file has been created.
    * Biome IDs are now changeable.
    * OreDictionary rules are now changeable.
    * Mob spawn rates can now be controlled.
    * Ore generation spawn rates can now be controlled.
* Welcome message now displays upon joining world.
    * Can be turned on and off via config.
* Baby Dragon Egg has been added.
    * Has an azurite block texture.
    * Baby Dragons can hatch from it.
* Changed some default spawn rates of certain ores and blocks.
* Lilypads can now be cooked into a green dye.
    * Green dye can be used in place of Cactus Green Dye.
* Baby Ender Dragon egg can now be crafted.
* Added ingot stack blocks.
    * Specially shaped blocks using .OBJ models.
    * Iron, Gold, Fueltonium, Amaranth, Zollernium, Shinestone, Shinium and Zinc have been added as ingot stacks.
    * Can be crafted using six of their respective ingots.
    * The first blocks in the mod to have a shape other than that of normal blocks.
* Berry farms now generate throughout the world in certain biomes.
* Modified the Mushroom Forest a bit.
* Added in the Miner's Land biome.
    * Rare biome.
    * All types of vanilla and ZE ores found here at almost any level (from layer 1 to layer 256), can also have
      obsidian and azurite.
    * No mobs spawn here whatsoever.
    * Has a rare, mutated version of itself.
    * No rain in this biome.
* Tweaked Metallurgy integration a bit, hopefully it works now.
* Added Hogs.
    * Drops raw bacon upon death.
        * Can be cooked and consumed.
    * Turn into Hog Zombies when struck with lightning.
* Added Hog Zombie mob.
    * Exactly like a Zombie Pigman, but are bigger and hit harder.
    * Has a chance to drop iron ingots upon death.
    * Texture resembles hogs, but with a cyborg-like appearance.
        * One of the eyes is red, referencing one of the mod author's favorite Marvel characters, Deathlok.
    * Spawns with a diamond sword.
    * Has more health than a Zombie Pigman.
* Quivers are no longer glitchy - there should be no crash. However, there is a minor visual issue, and it
  is currently impossible to shift-click to move items TO the quiver, however it is possible to shift-click them FROM it.
    * Crash still happens when not in development environment.
* Added 4 new flowers.
    * Cosmos
    * Aster
    * Lilac
    * Crocosmia
* Added the crafting recipe for Shinium.

---- FIXES ----
* Fixed Sea Lamp crafting problem.
    * Four lapis ingots surrounding a shinestone block.
* Fixed issue with pulverizing Nether and Ender Super Charged Coal Ores yielding acacia wood stairs as secondary item.
    * Now yields regular coal as a secondary item instead.
* Fixed shapeless recipe using ender pearl giving 9 ender shards instead of 8.
* Fixed issue where smelting fueltonium ore yielded no results, but fueltonium blocks did - this has been switched.

[2.5.2]

* Added Healing Heart and Health Upgrade items.
    * Healing Heart completely heals the Player for 5 uses.
    * Health Upgrade upgrades the Player's health by 1 heart (buggy, currently resets on death).
* Added ores and gems:
    * Amber
    * Azurite
    * Aquamarine
    * Garnet
    * Topaz
    * Opal
    * Enderite
* Special gems can be crafted using combinations of gems, items, blocks, materials and ingots:
    * Static Amber
    * Icy Aqua
    * Fire Garnet
    * Ender Opal
* Made Healing Heart and Health Upgrade craftable.
* Added the Triumph Swords:
    * Thor
        * Right-clicking spawns several lightning bolts wherever the Player is looking.
    * Ender
        * Right-clicking teleports the Player to wherever they're looking.
    * Diablo
        * Right-clicking shoots two Ghast-like fireballs at a time.
        * Left-clicking sets the targeted entity on fire for 60 seconds.
    * Glacies
        * Places ice blocks in a path.
* Readded mobs:
    * Fish
    * Mega Creepers
    * Scorpions
    * Jellyfish
    * Shrimp
    * Ducks
        * Lays duck eggs and drops duck feathers upon death.
        * Duck eggs can be cooked.
    * Pigshrooms
* Nether Quartz Blocks can now be turned back into Nether Quartz Items.
* Sea Lamps will now also spawn in Deep Oceans as well.
* Chicken eggs can now be cooked into edible boiled eggs.
* Removed all APIs for now.
* Lapis Lazuli can now be smelted into Lapis Ingots.
* Four Lapis Ingots surrounding a block of Shinestone crafts a Sea Lamp block.

[2.5.1]

* Added APIs:
    * Metallurgy
    * MineFactoryReloaded
    * CoFH/Redstone Flux
* Fixed issue with Icy Sand having same texture as Regular Sand.
* Began work on mobs.
* Added IMCs:
    * Mekanism / Metallurgy
    * Applied Energistics
* ZE ores should now generate in Twilight Forest.  
* Fixed recipe glitch with sirens taking fire instead of obsidian.
* Shinestone blocks can now be pulverized into dust.
* Shinestone ingots can now be pulverized into dust.  
* Added Nether ores:
    * Fueltonium
    * Super Charged Coal
    * Zinc
    * Amaranth
    * Ender Shard
* All Nether ores are able to be pulverized and smelted.
* Better Glass should now function properly.
* Re-added some of the old world-gen blocks (sea lamps, swamp clay, etc.).
* Added black and white Cave Marble.
* Added Brimstone and Nether Dirt.
* Added Ender ores:
    * Fueltonium
    * Super Charged Coal
    * Zinc
    * Amaranth
* All Ender ores are able to be pulverized and smelted.
================================

[2.5]

* Fixed issue with ZE ores; can now be pulverized.
* Fixed issue with name not displaying properly on certain armor pieces.
* Fixed issue with armor crafting - helmet and leggings no longer have the same recipe.
* Added iron, gold, diamond, and emerald sirens.
* Shinedust can now be cooked into shinestone ingots.
* Shinestone ingots can now be crafted into shinestone crystals.
* Shinestone crystals can now be turned into shinestone bricks.
* All shinestone blocks give off the same amount of light.