File Details
ZollernExtras-2.6.2.2-1.7.10.jar
- B
- Jul 28, 2015
- 2.57 MB
- 613
- 1.7.10
File Name
ZollernExtras-2.6.2.2-1.7.10.jar
Supported Versions
- 1.7.10
[2.6.2.2]
* New /stats command to check on your power stats.
---- FIXES ----
* Fixed a bug that caused the Player to crash when using a quarry to harvest ZE ores.
* Fortune message no longer sends to the Player.
[2.6.2 - The Sweet Tooth & Marine Update]
* Zombies now have a 50% chance of dropping flour upon death.
* 1 piece of flour can be cooked into 2 slices of bread.
* Blazes will now always drop a Blaze Rod upon death.
* Endermen will now always drop an Ender Pearl upon death.
* Skeletons will now always drop Bows upon death.
* Will not drop an enchanted bow if they were holding one before death (bow will still be regular).
* Silverfish will now always drop a Silver Nugget upon death.
* Silver Nuggets can be crafted into Silver Ingots.
* This is the only way to obtain Silver in this mod.
* Ghasts will now always drop Ghast Tears upon death.
* Added mutton.
* Both raw and cooked.
* Sheep will now always drop 1-2 mutton upon death.
* If the sheep is on fire, it will drop cooked mutton instead of raw mutton.
* Added in multi-colored Candy Cube blocks and a Candy Land biome.
* Inspired by Trove's "Candoria" biome.
* Comprised of pink on top and white on the bottom.
* Layers beneath are primarily brown, with multi-colored "sprinkle blocks" scattered thoughout, all the way down to bedrock.
* Meant to resemble Neopolitan ice cream with multi-colored sprinkles.
* Improved the Ore Dictionary a bit.
* Improved some of the block and item textures.
* Villagers will now turn into witches when struck with lightning.
* Added Sugar Cube blocks.
* Generate only in Candy Land biomes, sometimes replacing white Candy Cubes.
* Also generates the same way that the multi-colored Candy Cubes do.
* Drops 1-9 sugar when broken.
* Can be crafted into 9 pieces of sugar and vice-versa.
* Decreased weight of world generation to improve spawn rate.
* Obsidian can now be pulverized in this mod.
* One block of obsidian produces 8 pieces of pulverized obsidian.
* Obsidian dust can be cooked into obsidian ingots.
* 8 Obsidian Ingots can be crafted into 1 Obsidian Block.
* 1 Obsidian Block can be crafted into 8 Obsidian Ingots.
* Added 1.8 cave generation blocks.
* Can be found in caves or crafted.
* Added polished versions of cave generation blocks.
* Can be crafted with four of their non-polished counterparts, similar to the way bricks are crafted.
* All new cave generation blocks can be used in place of stone.
* Added 1.8 Prismarine block and its variants.
* Added 1.8 Prismarine shards and crystals.
* New "Crystal Ocean" biome.
* Extends the Ocean biome.
* All stone is replaced with Prismarine blocks.
* Root height/depth is that of a Deep Ocean biome.
* Prismarine Ore and Sea Lanterns generate here.
* Added in Sea Lantern blocks.
* Spawns only in Crystal Ocean biomes, similar to how Sea Lamps spawn in vanilla Ocean biomes.
* Very high spawn rate.
* Can also be crafted using Prismarine Shards and Prismarine Crystals.
* Is also a light source, similar to Sea Lamps.
* Drops 2-3 Prismarine Crystals when mined with a pickaxe that does not have silk touch.
* Added in Prismarine Ore.
* Drops 1-2 Prismarine Shards when mined with a pickaxe.
* Only generates in Crystal Oceans.
* Added in Polished Shinestone Crystal blocks.
* Craftable.
* Does not generate naturally.
* Added Sweet Tooth food items and blocks.
* Raw chocolate.
* Chocolate bar. [X]
* Brownie. [X]
* Candy Apple. [X]
* Ice Cream. [X]
* Ice Cream Sandwich. [X]
* Cream Ball.
* All Sweet Tooth food items with a [X] beside them give a different potion effect when consumed.
* All ST food items are always consumable, even when the Player's hunger bar is full.
* Added Sharks.
* Spawns in all Ocean biomes, as well as some others.
* Large, hostile mobs that deal heavy damage to the Player.
* When killed by a Shark, a custom death message displays.
* "[Player] got ate by a shark. Yum."
* Drops include Shark Teeth and Shagreen (Shark leather).
* Hostile towards fish as well.
* Fish will now avoid Sharks.
* Added in ExtendedPlayer properties:
* Health, jump height, fall resistance, defense, damage dealt, fortune, intelligence, current XP, level, and XP til next level.
* Max Health is upgradeable using the Health Upgrade item.
* No longer resets on death.
* The Player can have up to 4 rows of hearts.
* Fall resistance upgrades passively, randomly going up by 0.0 to 0.3 per fall.
* The higher the resistance, the more distance subtracted from the fall, resulting in less damage.
* Must fall from a height of 1.5F or greater for it to have a chance to increase.
* Fortune upgrades passively when mining ZE ores.
* The higher the fortune stat, the higher the chance for more drops from ZE ores.
* Note that there is only a chance (5 out of 10 or 50%) of extra drops, it's not always guaranteed.
* Fortune must be at least 1.0 or higher to receive extra drops.
* 1.0 means 1 extra drop, 2.0 means 2 extra, etc.
* Vanilla ores do not currently affect and are not affected by fortune.
* Fortune levels are NOT the same thing as the "Fortune" enchantment on pickaxes.
* Removed message that sent upon joining the world / respawning.
* Current biome now displays on the HUD by default.
* Can be turned on and off via config.
* Increased hardness of Candy Cube blocks.
* 9 azurite can now be crafted into an azurite block and vice versa.
* Added Hell Duck mob.
* Only spawns in the Nether.
* Hostile mob.
* Added commands.
* /tpd <dimID>
* Sends the Player to the target dimension with the specified ID.
* Commands must be enabled.
* Player must be in Creative Mode for it to work.
* This is a safety measure, and a work-around to allow only Ops to be able to use it.
* Currently only sends the user to the dimension (no way to teleport to another player, bring them with you, etc.).
* There seems to be a slight glitch when using the command as /tpd 0 - it displays nothingness around the Player and
then sends them to the Nether.
* /wp <player>
* Allows any Player to 'warp' to any other Player, provided that they are in the same dimension.
* Added radishes.
* Added corn.
* Drops corn-cobs when harvested.
* Planted using corn kernels.
* Decraft corn cobs to make corn kernels.
* Crops should now spawn randomly throughout the world.
* Increased health of Shadow Skeletons.
* Added lore to Triumph Swords.
* Toggle visibility with CTRL and SHIFT keys.
* Added Shine Torch blocks.
* Gives off more light than a regular torch.
* Has a light blue color.
* Craftable using a stick and shinedust.
* Produces 4 Shine Torches per craft.
* Does not yet give off smoke and flame effects.
* Crusher recipes should work now.
---- FIXES ----
* Fixed issue with boiled egg item not being in the game.
* Fixed issue with fuelonite not smelting into fueltonium.
* Fixed issue with Shadow Skeletons burning in sunlight.
* Fixed issue with crops not growing.
[2.6.1]
* Added Shinium.
* Can serve as a replacement for platinum.
* Added four kinds of sticks.
* White Cave Marble, Black Cave Marble, Lapis and Power
* Swords and gems are now craftable.
* Added mobs:
* Baby Dragon
* Currently unfinished.
* Planned to be tameable.
* Can be mounted and somewhat controlled with an ender pearl.
* Super Charged Coal items can now be crafted into Super Charged Coal blocks.
* Blocks cannot be used as fuel at this time.
* Swamp Clay can now be crafted back and forth, from block form to item form.
* Registered some ores, ingots, blocks and dusts with the OreDictionary.
* Raw duck and shrimp can now be cooked into their respective, cooked counterparts.
* Chicken and duck eggs can now be cooked into boiled eggs.
* Readded mobs:
* Shadow Skeleton
* Does not burn in sunlight.
* Mummy
* Only spawns in desert-like biomes
* Always spawns with either a diamond or amaranth sword
* Treasure chests now have a 10 in 20 (50%) chance of generating in oceans at layers 32 and below.
* Almost always contain a full stack of gold ingots.
* Began work on quivers.
* Not obtainable in Survival.
* GUI currently glitchy and nonfunctional.
* Accepts arrows, but "eats" them and does not give them back.
* Glitchy rendering.
* Upped the spawn rate of most mobs.
* Baby Dragon is no longer glitchy.
* Began work on golden anvils.
* In-game, but do not open GUIs yet, and therefore they are unobtainable in Survival.
* Added crops and food:
* Blueberry
* Blackberry
* Grapes
* Strawberries
* Quiver works except for minor GUI glitch and crashing when stacks are out of sync with each other.
* Now has extra information when you hover over the item.
* Still unobtainable in Survival due to the crash.
* Config file has been created.
* Biome IDs are now changeable.
* OreDictionary rules are now changeable.
* Mob spawn rates can now be controlled.
* Ore generation spawn rates can now be controlled.
* Welcome message now displays upon joining world.
* Can be turned on and off via config.
* Baby Dragon Egg has been added.
* Has an azurite block texture.
* Baby Dragons can hatch from it.
* Changed some default spawn rates of certain ores and blocks.
* Lilypads can now be cooked into a green dye.
* Green dye can be used in place of Cactus Green Dye.
* Baby Ender Dragon egg can now be crafted.
* Added ingot stack blocks.
* Specially shaped blocks using .OBJ models.
* Iron, Gold, Fueltonium, Amaranth, Zollernium, Shinestone, Shinium and Zinc have been added as ingot stacks.
* Can be crafted using six of their respective ingots.
* The first blocks in the mod to have a shape other than that of normal blocks.
* Berry farms now generate throughout the world in certain biomes.
* Modified the Mushroom Forest a bit.
* Added in the Miner's Land biome.
* Rare biome.
* All types of vanilla and ZE ores found here at almost any level (from layer 1 to layer 256), can also have
obsidian and azurite.
* No mobs spawn here whatsoever.
* Has a rare, mutated version of itself.
* No rain in this biome.
* Tweaked Metallurgy integration a bit, hopefully it works now.
* Added Hogs.
* Drops raw bacon upon death.
* Can be cooked and consumed.
* Turn into Hog Zombies when struck with lightning.
* Added Hog Zombie mob.
* Exactly like a Zombie Pigman, but are bigger and hit harder.
* Has a chance to drop iron ingots upon death.
* Texture resembles hogs, but with a cyborg-like appearance.
* One of the eyes is red, referencing one of the mod author's favorite Marvel characters, Deathlok.
* Spawns with a diamond sword.
* Has more health than a Zombie Pigman.
* Quivers are no longer glitchy - there should be no crash. However, there is a minor visual issue, and it
is currently impossible to shift-click to move items TO the quiver, however it is possible to shift-click them FROM it.
* Crash still happens when not in development environment.
* Added 4 new flowers.
* Cosmos
* Aster
* Lilac
* Crocosmia
* Added the crafting recipe for Shinium.
---- FIXES ----
* Fixed Sea Lamp crafting problem.
* Four lapis ingots surrounding a shinestone block.
* Fixed issue with pulverizing Nether and Ender Super Charged Coal Ores yielding acacia wood stairs as secondary item.
* Now yields regular coal as a secondary item instead.
* Fixed shapeless recipe using ender pearl giving 9 ender shards instead of 8.
* Fixed issue where smelting fueltonium ore yielded no results, but fueltonium blocks did - this has been switched.
[2.5.2]
* Added Healing Heart and Health Upgrade items.
* Healing Heart completely heals the Player for 5 uses.
* Health Upgrade upgrades the Player's health by 1 heart (buggy, currently resets on death).
* Added ores and gems:
* Amber
* Azurite
* Aquamarine
* Garnet
* Topaz
* Opal
* Enderite
* Special gems can be crafted using combinations of gems, items, blocks, materials and ingots:
* Static Amber
* Icy Aqua
* Fire Garnet
* Ender Opal
* Made Healing Heart and Health Upgrade craftable.
* Added the Triumph Swords:
* Thor
* Right-clicking spawns several lightning bolts wherever the Player is looking.
* Ender
* Right-clicking teleports the Player to wherever they're looking.
* Diablo
* Right-clicking shoots two Ghast-like fireballs at a time.
* Left-clicking sets the targeted entity on fire for 60 seconds.
* Glacies
* Places ice blocks in a path.
* Readded mobs:
* Fish
* Mega Creepers
* Scorpions
* Jellyfish
* Shrimp
* Ducks
* Lays duck eggs and drops duck feathers upon death.
* Duck eggs can be cooked.
* Pigshrooms
* Nether Quartz Blocks can now be turned back into Nether Quartz Items.
* Sea Lamps will now also spawn in Deep Oceans as well.
* Chicken eggs can now be cooked into edible boiled eggs.
* Removed all APIs for now.
* Lapis Lazuli can now be smelted into Lapis Ingots.
* Four Lapis Ingots surrounding a block of Shinestone crafts a Sea Lamp block.
[2.5.1]
* Added APIs:
* Metallurgy
* MineFactoryReloaded
* CoFH/Redstone Flux
* Fixed issue with Icy Sand having same texture as Regular Sand.
* Began work on mobs.
* Added IMCs:
* Mekanism / Metallurgy
* Applied Energistics
* ZE ores should now generate in Twilight Forest.
* Fixed recipe glitch with sirens taking fire instead of obsidian.
* Shinestone blocks can now be pulverized into dust.
* Shinestone ingots can now be pulverized into dust.
* Added Nether ores:
* Fueltonium
* Super Charged Coal
* Zinc
* Amaranth
* Ender Shard
* All Nether ores are able to be pulverized and smelted.
* Better Glass should now function properly.
* Re-added some of the old world-gen blocks (sea lamps, swamp clay, etc.).
* Added black and white Cave Marble.
* Added Brimstone and Nether Dirt.
* Added Ender ores:
* Fueltonium
* Super Charged Coal
* Zinc
* Amaranth
* All Ender ores are able to be pulverized and smelted.
================================
[2.5]
* Fixed issue with ZE ores; can now be pulverized.
* Fixed issue with name not displaying properly on certain armor pieces.
* Fixed issue with armor crafting - helmet and leggings no longer have the same recipe.
* Added iron, gold, diamond, and emerald sirens.
* Shinedust can now be cooked into shinestone ingots.
* Shinestone ingots can now be crafted into shinestone crystals.
* Shinestone crystals can now be turned into shinestone bricks.
* All shinestone blocks give off the same amount of light.

