zipirhavaci-1.0.1.jar
Curse Maven Snippet
What's new
Fixed:
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Essence Loss on Death: Fixed a major issue where certain Master-level spiritual passives (specifically from the Anima and Aether progression) were not correctly re-applying health modifiers after a player respawned.
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Attribute Persistence: Improved the way maximum health bonuses are handled. Players will now correctly retain their earned bonus hearts across deaths and dimension travels.
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Mastery Synchronization: Enhanced the Server-to-Client data packet system. Your spiritual mastery level and all associated passive bonuses are now synchronized instantly to prevent HUD and attribute inconsistencies.
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Healing Logic: Resolved a minor bug where health bars wouldn't fill correctly upon respawning with active soul-based health extensions.
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