zHunters Client Mod Guard 1.0.2 (1.20.1)
Curse Maven Snippet
What's new
zHunters Client Mod Guard 1.0.2
Fixed
- Fixed an issue where players connecting to servers with higher network latency could be incorrectly rejected during client verification.
- Fixed unreliable multiplayer verification that could require players to attempt connecting multiple times before being allowed into the server.
- Fixed the previous post-join verification flow relying on a short handshake window.
Changed
- Reworked the multiplayer client verification system to use Fabric's login networking.
- Moved client mod verification to the login process, before the player enters the server world.
- The server now requests the client's reported mod list during login and validates it against the configured blocked Mod IDs and name keywords.
- Improved handling of clients without zHunters Client Mod Guard when the server requires the mod to be installed.
- Updated the internal networking and handshake system for the new login-based verification process.
- Improved reliability when connecting to servers with higher latency or greater physical distance.
Technical
- Removed the previous post-join handshake based on
ServerPlayNetworking.canSend(). - Removed the short post-join verification grace period used by the previous implementation.
- Client mod information is prepared from the mods loaded by the Fabric environment and reported to each server during its login verification request.
This mod has no additional files

