zgmobs-neo-2.3.1.jar
Curse Maven Snippet
What's new
**New Stuff**
- Now Germonium Rainbow Particles can be toggled On/Off in the config.
- Now the list of entities that spawn when a Germonium Celestium Dies supports entity tags and regex
- Added a new "Always Germonium List' which works similarly like the Blacklist, it supports entity tags and regex aswell, also this list has 2 'shortcuts' :infernium and :celestium, e.g = 'minecraft:skeleton:infernium' this will cause all skeletons to be Infernium and this ignores the celestium chance meaning that even if celestium chance is 100% the mob will always be Infernium, the other shortcut :celestium does the same thing, leaving it blank e.g = 'minecraft:warden' will make the mob act like a normal Germonium meaning it will start as Infernium but it can potentially be Celestium depending on the Celestium Chance, do note that entities that are on the Blacklist will be ignored. also do note that if the mob has the shortcut ':celestium' and it spawns via Celestium Death Roll it will not be Celestium, it will always be Infernium.
- Now The 'Passive Regeneration' Attribute performs a sound and particles when healing a mob, this can be toggled On/Off for Non-Germoniums or Infernium/Celestium
- Some Attributes for Germoniums now can be toggled to be % based instead of + based or vice versa, also now each attribute in the config has its own category so it's easier to indentify which attribute you want to modify. do note that this can be toggle for each variant meaning you can have Inferniums be % based while Celestiums are + based.
- Now The 'Special Mobs' which currently are Endermans, Creepers, Magma Cubes, Slimes & Phantoms now have their own category in the config so it's easier to indentify which entity you want to modify, also now their bonuses/abilities are per variant which again means that you can have a Infernium Enderman to only be hostile to Iron Golems while a Celestium one attacks both the Player and Iron Golems.
- Now The 'Germonium Shulker Bullet' Particles & Sounds can be toggled On/Off in the config.
**Bug Fixes & Improvements**
- Fixed a bug that caused Non-Monster/Hostile mobs to have enhanced stats/be Infernium when spawned via killing a Celestium
- Changed some code to use Accesors instead of reflections so it should run better and faster with multiple mobs.
**Dev Comments**
This Update will come soon to 1.20.1! if you find any bug please leave it in the comments and I'll push a hotfix update as soon as I can.
Thanks for all the support I'm very grateful ^ ^
This mod has no additional files

