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ZFD's Utilities

A client-side Minecraft toolkit with a customizable HUD, zoom, POV freelook, chat heads, auto respawn, entity hiding, ping diagnostics, creative fly speed, play-screen folders for organization, and cleaner visuals for video production.
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zfd-utilities-26.3-1.2.7+mc26.3.jar

File namezfd-utilities-26.3-1.2.7-mc26.3.jar
Uploader
ZFDMCZFDMC
Uploaded
Nov 11, 2026
Downloads
7
Size
326.1 KB
Mod Loaders
Fabric
File ID
9555778
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:zfds-utilities-1798060:9555778"

Learn more about Curse Maven

What's new

ZFD Utilities 1.2.7 — Quality & Customization

Auto Respawn

  • Added optional Auto Respawn, disabled by default, under Gameplay & Screens.
  • Added a 0–30 second delay slider, shown when Auto Respawn is enabled. 0 s (Instant) sends Minecraft's normal respawn request immediately and hides the death screen while waiting for the server.
  • Fixed the delay slider reopening at 30 seconds instead of the saved value.
  • Added a clickable countdown for longer delays. Pause Auto Respawn freezes that death's countdown; Resume Auto Respawn continues it without changing your saved setting.
  • Shortened and consistently capitalized the controls, matched their width to the normal death-screen buttons, and added clear active/paused colors.
  • Preserved Hardcore protection and server-controlled respawning. Automatic requests are limited to one per death screen, including across resizing. Manual controls return if an instant request stalls.

Chat Player Heads

  • Fixed incorrect matches from player names appearing inside other words, quoted chat, or message bodies.
  • Prioritized sender UUIDs when available and prevented unresolved or conflicting identities from selecting a guessed head.
  • Added a legacy/ViaFabricPlus fallback for real account names. It skips rank/level prefixes and legacy color codes, then matches the exact sender account to a unique online tab-list profile.
  • Dynamically handles custom text, multi-word titles, badges, and symbols between bracketed rank tags, without hardcoded tag or player names. Only the sender account after the final rank is matched; parsing stops at the message separator.
  • Places one head before all chat prefixes. Incoming (From ...) messages are supported; outgoing (To ...) messages stay unchanged so the recipient is not mistaken for the sender.
  • Improved duplicate-head detection inside translated messages while preserving the existing skin, hat layer, spacing, and customization.
  • Bounds custom-format parsing to a short message prefix and resolves heads when messages arrive, without per-frame text searches.

Settings & Quality of Life

  • Fixed enabled-setting highlighting: saved ON settings now receive the same white/italic label as newly enabled settings, without creating false unsaved changes.
  • Wrapped ZFD settings hover descriptions to a readable width, including nested settings and profile descriptions.
  • Made Auto Respawn Delay help appear when hovering its label, above the row when space allows. It no longer appears over the slider while adjusting it.
  • Shortened Auto Respawn help text and cleaned up capitalization in its controls and the main gameplay settings.
  • Fixed fallback settings extending off-screen with paged controls and a consistently accessible Done button. Cycling profiles refreshes the displayed toggle states.
  • Corrected the Play Screen Folders Reset value to match its existing OFF default without changing saved choices.
  • Added Join Support Discord at the bottom of Performance, with access in the fallback settings screen too. Join ZFD Development to report bugs, suggest features, or support the project.

Reliability & Optimization

  • Restricted visual time/weather overrides to client levels so they do not affect the integrated singleplayer server's getters.
  • Fixed non-finite configuration values breaking profile copies or saves; invalid values recover to their defaults while other settings are preserved.
  • Cached the JVM garbage-collector bean list to reduce repeated HUD diagnostic allocations.
  • Preserved existing features, profiles, settings, and required runtime dependencies.

Known limitation: Legacy account-name matching is best-effort. Unknown accounts, duplicate matches, unresolved nicknames, and unsupported server formats may still appear without a head. Without sender metadata, server announcements that exactly imitate player-chat headers cannot be distinguished reliably. Some multiplayer servers prohibit automated respawning; check their rules.

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