ZeroContact-1.1.6-beta
Curse Maven Snippet
What's new
Beta 1.1.6
New Items
- Night vision and thermal goggles: PVS-31, PVS-31A, GPNVG-18, and T7.
- Headsets: ComTac II (OD, CB) and Ops-Core AMP (TAN, BLACK).
- Equipment modules: AA Battery Pouch, Helmet Mounted Beacon, TMC Admin Pouch, and S&S Navboard FlipLite.
- AN/PRC-148 MBITR radio, including a black variant.
- SMAT Content Creator Pack:
- FCPC V5, SS LV119 (Icebreaker), IBA OTV, IOTV Gen4, C2R MOR Lite, and Hound Wolf plate carrier.
- C2R Fast and Hound Wolf helmets, and a black Bastion helmet cover.
- CP G3 Pro uniforms, including CTSFO variants, Hound Wolf uniform and jeans, and The Wedge jacket and pants.
- Adept Colossus plate, additional PVS-31A and GPNVG-18 models, ComTac XPI and Hound Wolf AMP headsets.
New Mechanism
- Modular equipment system: install compatible modules on armor and helmets through the equipment menu.
- Open the menu with the grave accent key or
/zerocontact equipment. - Use
Gto open the module HUD, scroll to select a module, and useHto activate it. The HUD remembers the last selection.
- Open the menu with the grave accent key or
- Night vision and thermal effects with view masks, equip animations, and sound effects.
- Headset audio processing with sound pickup, equalization, and gunfire compression.
- MBITR radio integration with Simple Voice Chat, supporting a home channel and up to 16 scan channels.
- Use
Shift + 3to configure an active mounted radio. Communication works within 128 blocks in the same dimension.
- Use
- Animated installation of held plates into empty front or back plate slots.
/modular <target> <equipmentSlot> <mount_id> <module>command for installing or removing equipment modules, with slot and mount suggestions.- Client config option to toggle audio processing; server config options for First Aid limb and helmeted-head damage factors.
- Workbench module category, improved list layout, and additional recipes for existing equipment and modules.
Data Packs & Extensions
- Reorganize built-in content into separate ammo, armor, loadout, module, and SMAT creator packs.
- Add data-driven equipment mounts and modules, configurable night vision colors and view masks, and custom headset audio profiles.
- Add per-mob headshot and bodyshot damage rules.
- Add Forge
ResolveHitBodyPartEvent.Pre/PostandHitProcessEvent.Pre/Postevents for body-part resolution and damage extensions. - Legacy packs using
pack_name: "zero_contact"are now skipped with a deprecation warning. Migrate them to the current pack structure and a unique pack name; check for leftover definitions after upgrading.
Compatibility
- Update temporary compatibility for TaCZ Magazines 0.2.6.
- Preserve ammo IDs and variants per cartridge, supporting mixed variants of the same caliber in detachable magazines.
- Track chambered ammunition separately so the next shot retains its ammo parameters when a magazine is removed or replaced.
- Improve magazine loading, unloading, reloading, selector overlays, and tooltips showing cartridge groups in feeding order.
- Improve First Aid body-part damage handling; limb hits no longer consume helmet, chest armor, or plate durability.
Fix & Optimize
- Fix modules disappearing after armor is unequipped on servers, and improve module capability synchronization.
- Fix multiplayer night vision animation desync, equip sound synchronization, and incorrect module durability loss.
- Improve night vision rendering and view masks, disable its animations in GUI previews, and fix rendering after switching game modes.
- Fix thermal target depth glitches and the SMAT GPNVG-18 view mask.
- Fix plate installation failing to complete, reset the installation timer, and cancel installation when the held item changes.
- Fix backpack inventory synchronization, ammo selection after refactoring, and explosion delay calculation.
- Fix TaCZ and TaCZ Magazines mixin compatibility issues and improve reload detection.
- Refactor damage processing and correct body-part and headshot factor handling.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

