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[TaCZ] ZeroContact

Bring tactical Armor and Ammunition Classification System to TaCZ.
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ZeroContact-1.1.6-beta

File nameZeroContact-main-build-76-9a9e4a6.jar
Uploader
TuDouNi92TuDouNi92
Uploaded
Oct 4, 2026
Downloads
1.3K
Size
3.3 MB
Mod Loaders
Forge
File ID
9058013
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zerocontact-1581744:9058013")

Learn more about Curse Maven

What's new

Beta 1.1.6

New Items

  • Night vision and thermal goggles: PVS-31, PVS-31A, GPNVG-18, and T7.
  • Headsets: ComTac II (OD, CB) and Ops-Core AMP (TAN, BLACK).
  • Equipment modules: AA Battery Pouch, Helmet Mounted Beacon, TMC Admin Pouch, and S&S Navboard FlipLite.
  • AN/PRC-148 MBITR radio, including a black variant.
  • SMAT Content Creator Pack:
    • FCPC V5, SS LV119 (Icebreaker), IBA OTV, IOTV Gen4, C2R MOR Lite, and Hound Wolf plate carrier.
    • C2R Fast and Hound Wolf helmets, and a black Bastion helmet cover.
    • CP G3 Pro uniforms, including CTSFO variants, Hound Wolf uniform and jeans, and The Wedge jacket and pants.
    • Adept Colossus plate, additional PVS-31A and GPNVG-18 models, ComTac XPI and Hound Wolf AMP headsets.

New Mechanism

  • Modular equipment system: install compatible modules on armor and helmets through the equipment menu.
    • Open the menu with the grave accent key or /zerocontact equipment.
    • Use G to open the module HUD, scroll to select a module, and use H to activate it. The HUD remembers the last selection.
  • Night vision and thermal effects with view masks, equip animations, and sound effects.
  • Headset audio processing with sound pickup, equalization, and gunfire compression.
  • MBITR radio integration with Simple Voice Chat, supporting a home channel and up to 16 scan channels.
    • Use Shift + 3 to configure an active mounted radio. Communication works within 128 blocks in the same dimension.
  • Animated installation of held plates into empty front or back plate slots.
  • /modular <target> <equipmentSlot> <mount_id> <module> command for installing or removing equipment modules, with slot and mount suggestions.
  • Client config option to toggle audio processing; server config options for First Aid limb and helmeted-head damage factors.
  • Workbench module category, improved list layout, and additional recipes for existing equipment and modules.

Data Packs & Extensions

  • Reorganize built-in content into separate ammo, armor, loadout, module, and SMAT creator packs.
  • Add data-driven equipment mounts and modules, configurable night vision colors and view masks, and custom headset audio profiles.
  • Add per-mob headshot and bodyshot damage rules.
  • Add Forge ResolveHitBodyPartEvent.Pre/Post and HitProcessEvent.Pre/Post events for body-part resolution and damage extensions.
  • Legacy packs using pack_name: "zero_contact" are now skipped with a deprecation warning. Migrate them to the current pack structure and a unique pack name; check for leftover definitions after upgrading.

Compatibility

  • Update temporary compatibility for TaCZ Magazines 0.2.6.
  • Preserve ammo IDs and variants per cartridge, supporting mixed variants of the same caliber in detachable magazines.
  • Track chambered ammunition separately so the next shot retains its ammo parameters when a magazine is removed or replaced.
  • Improve magazine loading, unloading, reloading, selector overlays, and tooltips showing cartridge groups in feeding order.
  • Improve First Aid body-part damage handling; limb hits no longer consume helmet, chest armor, or plate durability.

Fix & Optimize

  • Fix modules disappearing after armor is unequipped on servers, and improve module capability synchronization.
  • Fix multiplayer night vision animation desync, equip sound synchronization, and incorrect module durability loss.
  • Improve night vision rendering and view masks, disable its animations in GUI previews, and fix rendering after switching game modes.
  • Fix thermal target depth glitches and the SMAT GPNVG-18 view mask.
  • Fix plate installation failing to complete, reset the installation timer, and cancel installation when the held item changes.
  • Fix backpack inventory synchronization, ammo selection after refactoring, and explosion delay calculation.
  • Fix TaCZ and TaCZ Magazines mixin compatibility issues and improve reload detection.
  • Refactor damage processing and correct body-part and headshot factor handling.