ZEN's Better Health Bar 1.1.0
Curse Maven Snippet
What's new
1.1.0
- Added the configurable Pixel health bar style
- Improved target retention to prevent brief dimming after hits
- Corrected entity preview opacity and fade compositing
- Made free HUD positioning stable across resolution and GUI scale changes
- Synchronized RGB animation speed across all previews
- Kept Pixel overhead bars readable in low light
- Reduced configuration writes and per-frame rendering allocations
- Isolated all client initialization from the dedicated-server entry point
- Added access to the custom settings screen from NeoForge's Mods menu
- Reduced repeated responsive-layout calculations in the live preview
- Kept overhead labels readable consistently in low light
- Improved compatibility checks for stale or cross-dimension targets
- Cleaned deprecated and unused build and rendering code
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