promotional bannermobile promotional banner

ZEN's Better Difficulty

Vanilla-friendly difficulty scaling that makes hostile mobs more dangerous as your world grows older.

File Details

zensbetterdifficulty-1.0.0.jar

  • R
  • Apr 11, 2026
  • 63.10 KB
  • 39
  • 26.1.2
  • NeoForge

File Name

zen's betterdifficulty-1.0.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:zens-better-difficulty-1511147:7911826"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## ZEN's Better Difficulty 1.0.0

Initial release of Better Difficulty.

### Added
- Progressive difficulty scaling based on world age
- Smooth and configurable progression that now extends up to 200 in-game days by default
- Separate base difficulty cap and effective difficulty cap
- Hostile mob attribute scaling for health, damage, speed, follow range, and knockback resistance
- Natural mob variants: Fast, Tank, Berserk, and Elite
- Spawn effects for hostile mobs using vanilla effects
- Night difficulty bonus in the Overworld
- Optional structure and dimension difficulty bonuses
- Mob armor progression, including enchanted armor
- Rare late-game Netherite armor for eligible mobs
- Mob weapon progression, including swords, axes, bows, crossbows, tridents, and maces
- Rare late-game Netherite weapons for eligible mobs
- Non-dropping mod-applied gear to prevent farming exploits
- Boss respawn scaling for the Ender Dragon and the Wither
- Admin difficulty commands for checking and overriding world difficulty
- Full English and French localization
- Full common config support for progression, balance, gear, effects, variants, and boss scaling

### Commands
- `/betterdifficulty current`
- `/betterdifficulty set days <days>`
- `/betterdifficulty set scale <scale>`
- `/betterdifficulty clear`

### Balance
- Early game stays close to vanilla
- Difficulty ramps more gradually and more cleanly over long-term worlds
- Improved mobs, effects, variants, armor, and weapons are rarer in early progression
- Late game and night encounters become noticeably more dangerous without changing core vanilla survival systems

### Boss Scaling
- Ender Dragon and Wither gain bonus health and damage on each new respawn
- Boss scaling is capped and configurable
- Boss progression is saved per world

### Notes
- Designed for NeoForge
- Vanilla-friendly design with no hunger, crafting, inventory, or stamina changes
- No custom mobs added in this version