Description
ZEN's Better Champions
A vanilla-friendly NeoForge mod that makes monsters more dangerous and more rewarding. Some monsters now spawn as champions, with more health, special abilities and better loot.
Features
- β Five tiers of champions, from common to very rare
- π₯ Over thirty special abilities
- π Better loot and more experience
- β€οΈ Health bar and colored aura
- βοΈ Everything can be changed in the config, in game
Champion Tiers
Every monster that spawns naturally has a small chance to become a champion. The rarer the tier, the stronger the champion:
π΅ β 5%
π’ β β 2.5%
π‘ β β β 1%
π΄ β β β β 0.5%
π£ β β β β β 0.1%
- More Health: Champions get from +50% to +500% health, depending on their tier.
- Effects: Each champion gets from 1 to 5 random effects, such as Speed, Strength or Resistance.
- Abilities: From three stars, champions use real abilities: meteor showers, tornadoes, lightning, spectral swords, frost and fire novas, a legion of allies and many more.
Rewards
Champions killed by a player drop extra loot on top of their usual drops. The higher the tier, the better the rewards.
- Loot: Iron, gold, lapis, redstone, emeralds, diamonds, netherite and enchanted books.
- Experience: A third more experience per tier.
Display
- Health Bar: Look at a champion to see its health bar and its stars at the top of the screen.
- Aura: Colored particles in the color of its tier float around every champion.
Configuration
Everything can be changed in game from the config menu, in English and French.
- Spawning: The chance of each tier, the dimensions and the ways of spawning that give champions.
- Mobs: Which mobs can become champions, and which effects each mob can or cannot get.
- Balance: Health, effects, loot, experience and an optional damage bonus per tier.
Requirements
Requirements
- Minecraft: 1.21.1 with NeoForge.
- ZEN's EffectLib: Required.
- Installation: Both mods on the client and the server.






