Zelda Sword Skills

The ultimate Zelda mod for Minecraft! Including nearly every Zelda item, sword skills such as Link's Spin Attack, mobs, dungeons, several quests, and more.

File Details

1.6.4 Anniversary Edition (v1.1)

  • R
  • Jul 2, 2015
  • 6.68 MB
  • 9.1K
  • 1.6.4

File Name

1.6.4-zeldaswordskills-1.1.jar

Supported Versions

  • 1.6.4

All changes from the 1.7.10 branch, up to and including 1.7.10-v2.2.7

 

Full Change Log

Added:
+ Official Manual now included within the mod .jar - some information does not (yet) apply
+ Command: grantskill <player> <skill> <level> OR grantskill <player> all
+ Command: removeskill <skill> OR removeskill all
+ Command: grantsong <player> <song> [<true>] OR grantsong <player> all
+ Command: removesong <song> OR removesong all
+ Skill: Back Slice - slip around and smack those enemies in the back!
+ Mob: Darknut - Same tactics as in all the Zelda games. Engage at your own risk.
+ Mob: Wizzrobes - for reasons unknown, most frequently seen in Roofed Forests.
+ Mini-Boss: Black Knight - one of Ganondorf's most dangerous captains. Do not take this guy lightly.
+ Mini-Boss: Grand Wizzrobe! No, it's not just a big version of the Wizzrobe... (though it's very similar)
+ NPC: Barnes, the bomb shop proprietor - can unlock all bomb types and optionally bomb bags as well
+ NPC: Navi - name a fairy bottle and let her loose to help scout for hidden rooms
+ NPC: Orca, the sword skill trainer
+ Quest: A new quest involving 7 new Achievements and 35 lines of dialogue
+ Semi-NPC / mini-quest, involving 14 lines of dialogue and 1 achievement
+ Mini-quest involving 2 named people, a song, and an uplifting ending
+ Additional mini-quest involving the Happy Mask Salesman
+ Achievements: 5 more achievements in addition to the ones above (13 total new achievements)
+ New villager responses to each mask, but only for villagers with a custom profession (i.e. modded villagers)
+ HUD element displaying current item mode, configurable to display in any corner of the screen
+ Combo overlay display may be toggled on or off in-game by pressing the 'Toggle Buff Bar' key while sneaking
+ Link's House: Start the game with Link's House; place it anywhere you like, and be sure to explore!
+ World Gen: Find gossip stones scattered about the world for useful hints
+ World Gen: Mysterious pillars are scattered about the landscape (w/several config options)
+ Block: Bomb Flowers - http://zeldawiki.org/Bomb_Flower (Steve counts as 'adult' Link)
+ Block: Block of Time - you should know exactly what to do when you see it; if not, go play more Zelda!
+ Block: Giant Lever - Can only be activated with a whip, and is unbreakable when not active. Not craftable.
+ Block: Gossip Stones - unbreakable version for admins and adventure maps, craftable version for survival players
+ Block: Hookshot Target - Craftable block for the hookshot - only the face is grapple-able
+ Block: 6-faced Target Block hookable from any direction
+ Block: Locked door for small keys
+ Block: Royal Family Block - similar to the Block of Time.
+ Block: Song Inscription Block - an ancient carving with song notes inscribed upon it
+ Block: Warp Stones - if the name isn't enough for you, see the section on 'Blocks' in the OP for full details
+ Block: Wooden Beams - Craft with 3 planks vertically and place anywhere to use with your whip
+ Block: A new secret block! Sorry, I don't want to spoil it, but you will need to generate new chunks to find them.
+ Item: Bomb Flower Seeds - for farming, shooting with slingshots, and, of course, feeding your chickens
+ Item: Heavy Broadsword - a two-handed sword used by Darknuts; also has a broken version
+ Item: Knight's Crest - you probably know where to find these, and what to do with them...
+ Item: Fairy Ocarina - craftable and fully functional, but most songs played on it have no effect
+ Item: Ocarina of Time, with a fully functional music Gui capable of playing 19 notes from B to high F
+ Item: Skulltula tokens with related quest**
** Tokens can be found as loot or stolen from mobs - recommend to increase the whip steal rate for vanilla mobs.
+ Item: Spawn Eggs for Mask Trader and other NPCs [Creative Only]
+ Item: Whip: swing across chasms, pull levers from afar, disarm your opponents, and steal items!
+ Item: Zora Flippers
+ Item Modes for Hero's Bow* and Slingshot: quickly change between arrow and seed types using '[' and ']'
* Note that arrows selected via BG2's quiver take precedence over the current mode
+ Song: Zelda's Lullaby - A mystical song that may reveal hidden things nearby
+ Song: Epona's Song - Tames any untamed horses nearby, and teleports your last ridden horse to you
+ Song: Saria's Song - A soothing song which may calm or befriend certain entities
+ Song: Song of Storms - Changes weather in the current dimension from clear to stormy or vice versa
+ Song: Sun's Song - Moves time forward to dawn or dusk for all dimensions, depending on the current time
+ Song: Song of Time - A sacred song surrounded in mystery; often used to solve puzzles or reveal secrets
+ Song: Scarecrow's Song - Learnable, but functionality not yet implemented
+ Song: Song of Healing - Usable once per day to restore full health and remove bad conditions
+ Song: Song of Soaring - Teleport to last bed used or world spawn point; not usable in the Nether or the End
+ Song: Warping Songs - 7 total: all 6 from Ocarina of Time, plus Oath to Order for that 7th Boss Dungeon
+ Config: Secondary block ID setting in case the first one reaches the max ID limit (4096)
+ Config: Begin the game with Navi (default is false)
+ Config: Set the range at which Navi can detect secret rooms
+ Config: Set the frequency with which Navi attempts to detect secret rooms
+ Config: Crafting recipe for the Wooden Hammer used to smash wooden pegs (default allows crafting)
+ Config: Setting for base whip range
+ Config: Configure which biomes are considered a certain 'type' when determining mob sub-types
+ Config: Individual settings for each mob's allowed spawn biomes
+ Config: Set chance of each Keese spawning as Cursed or not
+ Config: Choose whether Zelda NPCs are invulnerable or not (e.g. Mask Salesman)
+ Config: Settings affecting the Whip's chances of stealing items
+ Config: Disable combo overlay display by default (may still be toggled in-game)
+ Config: Restrict hookshots to ONLY interact with IHookable blocks - great for adventure maps!
+ Config: Enable ALL master swords to provide power when placed in a sword pedestal
+ Config: RANDOMIZE Boss Temples & Keys, allowing them to generate in any biome with no particular order
+ Config: Number of locked chests which can be opened before Skeleton Key breaks (0 for no limit)
+ Config: Specify which skills may appear as random loot in chests (such as Boss chests)
+ Config: Chance for a random mob to spawn when breaking into secret rooms
+ Config: Set whether regular secret stone blocks may be picked up with the gauntlets (default is false)
+ Config: Disable ceramic jar update ticks - may reduce lag, but jars cannot pick up dropped items when they don't tick
+ Config: Set whether or not player armor may be knocked off by Back Slice
+ Config: Individually disable the main effect of any ocarina song
+ Config: Number of ticks allowed between notes played on the ocarina before all notes are cleared
+ Config: Set minimum time between uses of Song of Storms and Sun's Song (per world, not per player)
+ Textures: New Clawshot icon thanks to TheLegendOfGroose!
+ Textures: Improved textures courtesy of metroidisendless:
Barrier Block (Light and Heavy), Bomb Bag, Master Ore, Odd Potion, colored Potions (all 4)
+ API: IBoomerangBlock - allows for blocks to better define behavior when struck with a boomerang
+ API: IEntityBackslice, for entities that react to being Back Sliced
+ API: IEntityBombEater - for entity's with specific behavior when they eat bombs
+ API: IEntityBombIngestible - used for ingestible bombs
+ API: IEntityEvil, for entities that may be one-hit killed or otherwise heavily damaged by Light Arrows
+ API: IEntityLootable, for entities that require special handling when looted with a Whip
+ API: LootableEntityRegistry - Register any entity with the itemstack(s) that may be stolen from it using a Whip
+ API: IParryModifier, usable by entities and weapon items to modify disarm chance (both offensive and defensive)
+ API: IReflectable, for projectiles when blocked with the Mirror Shield
+ API: ISongBlock, for blocks that respond to songs played nearby on the ocarina
+ API: ISongEntity, for entities that respond to songs played nearby on the ocarina
+ API: IWhipBlock, for blocks that interact in special ways with whips
+ Song API: Allows other modders to add their own songs which players may learn using the same in-game interface.

Changed:
- Certain treasure items are now stackable
- Deku Mask grants bonus to jump and slow-falling
- Goron Mask provides 100% fire resistance
- Zora Mask allows player to breathe underwater
- Fierce Deity Mask increases Sword Beam damage by 25%
- Zora Helm and Zora Mask are now enchanted by default with Respiration III (granting better vision underwater)
- Armor with the Respiration enchantment reduces the speed at which the Zora Tunic takes damage (Zora helm gives extra bonus)
- The Zora and Goron helms may no longer be crafted
- Any pair of Hero's Trousers can be dyed into any other type of Hero's Trousers (Kokiri <=> Goron <=> Zora)
- Octoroks sometimes drop rocks, which can be thrown, with optional crafting recipe
- All NPCs will now respond with dialogue when spoken to while wearing a mask
- Happy Mask Salesman has a new model and texture (thanks to metroidisendless)
- Reduced duration of electric aura for both Chus and Keese
- Chu and Keese electric aura 'discharges' when they attack, greatly reducing the remaining duration each time
- Chus absorb bombs with which they come into contact
- Reduced number of times Chus are able to merge
- Fairies at fairy spawners no longer despawn when exposed to sunlight
- Bomb bag trades are now exclusive to Barnes - no other villager will sell them
- Villagers will no longer trade bombs (including the hidden trades); Gorons may still have bomb trades
- Added standard bombs back to the consumable item loot list
- Modified loot weights for many items
- Super Spin Attack no longer obtainable at fairy pools
- Fire resistance has a chance to extinguish 'burning' state once no longer in fire source
- Boss chests generate with a heart piece instead of a full heart container
- Full heart containers will drop from boss dungeon guardians, e.g. Black Knight
- Dungeon Core block now named 'Fairy Spawner' to make its function more obvious
- Boss Doors now named according to their corresponding Temple
- Made some minor cosmetic changes to a few of the boss dungeons (nothing to start a new world for)
- Desert Temple dispensers no longer generate with arrows, but add an arrow each time before they fire
- Sand in Water Temple now clears out once defeated
- Regular secret stone blocks can no longer be picked up with gauntlets unless enabled in the config
- Picking up secret stone blocks with gauntlets, if enabled, picks up the block it appears to be instead (e.g. stone)
- Placing swords in sword pedestal orient themselves based on player facing
- Moved all locked / boss doors to the same creative tab as keys, rather than in the blocks tab
- Updated all boss door textures to have gold around the key hole
- Magic Mirror and Spirit Crystals activate automatically when required duration reached
- Hammers and various other 2-handed weapons gain a bonus vs. disarm
- Gorons are much less aggressive; now only attack when attacked first, or to defend villagers
- Movement speed affects dodge chance, in addition to buff modifiers (so Potions of slowness affect dodge)
- Dash exhaustion modifier decreased from 0.1 to 0.05, so exhaustion at max level is 0.75 instead of 0.5
- Bomb arrow crafting recipes are now shapeless
- Standard bomb arrows now explode immediately when fired in the Nether, just like their thrown counterparts
- Small hearts and pieces of power can be picked up by boomerang
- Boomerang now drops immediately as an item if player dies
- Magic spells have sound effects while traveling through the air
- Shields are less effective against AoE attacks, only blocking part of the damage
- Kokiri Sword and Basic Sword Skill Orb bonus equipment now inside Link's House, if that is enabled
- Renamed 'Stoneshot' to 'Clawshot' to more closely follow Zelda game lore
- Renamed all extended versions of hookshots to 'Long___' to more closely follow Zelda game lore
- Clawshot can now grapple iron bars (unique to clawshot)
- Hookshot able to pull player onto ledges with only 2 blocks above, as well as across straight chasms
- Pegs may no longer be grappled by hookshots if partially pounded into the ground
- Config: Descriptions for config settings dealing with bomb bag trades all changed for Barnes
- Config: Increased default boss key chance from 3 to 4; should be a boss key in every 5th locked chest, on average
- Config: Skill orb drops may be disabled individually by setting their drop chance to zero
- Config: Bonus gear config setting now enabled by default
- Config: Moved all [Ceramic Jars] options to 'WorldGen' instead of 'General'
- Config: All 'Spawn Rates' moved to 'Mob Spawning' category - you will need to redo this whole section!
- Config: made client-side only category for settings which each player may set independently from server
- Config: Greatly increased the allowed range for villagers wanting to buy masks; increased default to 15
- API: Moved HookshotType class into IHookable interface and made some changes to IHookable
- API: Added side parameter to IHookable#canGrabBlock and #canDestroyBlock methods
- API: ISmashBlock#getSmashWeight and ILiftBlock#getLiftWeight given 'side' parameter
- API: CustomExplosion and BombType now use IgnoreLiquid enum type rather than magic numbers
- API: Added a new method #hasPostExplosionEffect to IEntityBomb

Fixed Bugs:
- Unable to left-click interact with many ZSS blocks in Adventure Mode: sacred flames, ceramic jars, gossip stones
- Mob projectiles (such as from Octorok) aiming too high and almost always missing
- Ice magic stunning targets even when no damage was dealt
- 'Fixed' broken swords containing random items by defaulting to Ordon Sword; shifting IDs are lame.
- Hookshot rapidly shooting while holding right-click
- Multishot both grabbing and breaking ceramic jars
- Fixed hookshot rendering position after impact not matching up with block hit
- Slingshot bullets hitting non-solid blocks, such as tall grass
- Unlike every other mob, Chus lacked an attack timer and were thus able to attack continuously
- Fixed boss doors appearing almost exclusively on south side
- Certain config values which should only be set by the server were allowing the client to set them separately
- UnpressKeyPacket disregarding key binding codes with no way for server to send correct code
- Electrified Chus and Keese can cause an infinite loop when attacking each other
- Fix issue with client 'killing' fairy but not server
- Fixed boss doors appearing almost exclusively on south side
- Pick block giving incorrect item for boss doors
- Pendants could be stacked
- Ceramic jars picking up items before item pickup delay time should allow it
- Incorrect stack damage values for dropped secret stone
- Prevent certain interactions / dialogs if villager is a child
- Rusty peg playing incorrect sound when hit
- Locked doors did not have a top or bottom textures
- Hoppers, droppers, etc. able to manipulate supposedly protected inventories such as sword pedestals and locked chests
- Possible server crash when using the auto-bomb arrow feature
- Possible server crash when blocking fireballs with the mirror shield
- Permanent buffs not persisting through death
- Tornado rod and boomerang item duplication glitch
- Crash when spamming bombs caused by itemstack tag compound not yet being initialized
- Water bombs (and water bomb arrows) exploding instead of becoming duds when thrown in the Nether
- Water bomb arrows still able to explode after being shot through fire
- Some villager trades broken when adding/removing mods from previously played saves (thanks to tgarr0)
- Bomb bags found as loot could sometimes be combined without actually increasing the total capacity
- Bomb name sometimes displaying incorrectly in bomb bag tooltip
- Bomb bags rendering number of bombs when not in inventory
- Fix lighting and zLevel issues with bomb bag rendering
- Number of bombs in bomb bag appears to fluctuate briefly when bombs added while held
- Bombs do not immediately recommence ticking upon leaving water
- Unable to disengage targeting when hunger bar depleted
- Leaping Blow becomes stuck in the 'active' state when leaping into a liquid
- Mortal Draw very rarely inflicting punch damage instead of sword damage
- Hurt animation playing even when 100% immune to a particular type of damage (e.g. fire)
- ILiftable blocks being passed incorrect ItemStack so they were unable to correctly store TileEntity data
- Lifted blocks sometimes leaving ghost blocks when dropped due to set block code also running on client side
- When shield breaks while dual-wielding with BG2, main hand item breaking instead
- Possible null pointer exception in Spin Attack's onUpdate method
- Consumed items not syncing properly to client using PlayerUtils#consumeInventoryItem
- Fix potential infinite loop in ContainerPedestal#mergeItemStack
- Magic Mirror sometimes causing Nether portals to appear when used
- Occasional 'ghost' block when placing blocks picked up with the gauntlets
- Crash when picking up lit redstone lamps with gauntlets
- Ganondorf's message upon sneaking into a dungeon missing localization key
- chat.zss.mask{x}.{y} showing up for custom villager professions when interacting while wearing a mask
- Fire rod unable to melt packed ice and crafted snow blocks