File Details
1.6.4 Anniversary Edition (v1.1)
- R
- Jul 2, 2015
- 6.68 MB
- 9.1K
- 1.6.4
File Name
1.6.4-zeldaswordskills-1.1.jar
Supported Versions
- 1.6.4
All changes from the 1.7.10 branch, up to and including 1.7.10-v2.2.7
Full Change Log
Added:
+ Official Manual now included within the mod .jar - some information does not (yet) apply
+ Command: grantskill <player> <skill> <level> OR grantskill <player> all
+ Command: removeskill <skill> OR removeskill all
+ Command: grantsong <player> <song> [<true>] OR grantsong <player> all
+ Command: removesong <song> OR removesong all
+ Skill: Back Slice - slip around and smack those enemies in the back!
+ Mob: Darknut - Same tactics as in all the Zelda games. Engage at your own risk.
+ Mob: Wizzrobes - for reasons unknown, most frequently seen in Roofed Forests.
+ Mini-Boss: Black Knight - one of Ganondorf's most dangerous captains. Do not take this guy lightly.
+ Mini-Boss: Grand Wizzrobe! No, it's not just a big version of the Wizzrobe... (though it's very similar)
+ NPC: Barnes, the bomb shop proprietor - can unlock all bomb types and optionally bomb bags as well
+ NPC: Navi - name a fairy bottle and let her loose to help scout for hidden rooms
+ NPC: Orca, the sword skill trainer
+ Quest: A new quest involving 7 new Achievements and 35 lines of dialogue
+ Semi-NPC / mini-quest, involving 14 lines of dialogue and 1 achievement
+ Mini-quest involving 2 named people, a song, and an uplifting ending
+ Additional mini-quest involving the Happy Mask Salesman
+ Achievements: 5 more achievements in addition to the ones above (13 total new achievements)
+ New villager responses to each mask, but only for villagers with a custom profession (i.e. modded villagers)
+ HUD element displaying current item mode, configurable to display in any corner of the screen
+ Combo overlay display may be toggled on or off in-game by pressing the 'Toggle Buff Bar' key while sneaking
+ Link's House: Start the game with Link's House; place it anywhere you like, and be sure to explore!
+ World Gen: Find gossip stones scattered about the world for useful hints
+ World Gen: Mysterious pillars are scattered about the landscape (w/several config options)
+ Block: Bomb Flowers - http://zeldawiki.org/Bomb_Flower (Steve counts as 'adult' Link)
+ Block: Block of Time - you should know exactly what to do when you see it; if not, go play more Zelda!
+ Block: Giant Lever - Can only be activated with a whip, and is unbreakable when not active. Not craftable.
+ Block: Gossip Stones - unbreakable version for admins and adventure maps, craftable version for survival players
+ Block: Hookshot Target - Craftable block for the hookshot - only the face is grapple-able
+ Block: 6-faced Target Block hookable from any direction
+ Block: Locked door for small keys
+ Block: Royal Family Block - similar to the Block of Time.
+ Block: Song Inscription Block - an ancient carving with song notes inscribed upon it
+ Block: Warp Stones - if the name isn't enough for you, see the section on 'Blocks' in the OP for full details
+ Block: Wooden Beams - Craft with 3 planks vertically and place anywhere to use with your whip
+ Block: A new secret block! Sorry, I don't want to spoil it, but you will need to generate new chunks to find them.
+ Item: Bomb Flower Seeds - for farming, shooting with slingshots, and, of course, feeding your chickens
+ Item: Heavy Broadsword - a two-handed sword used by Darknuts; also has a broken version
+ Item: Knight's Crest - you probably know where to find these, and what to do with them...
+ Item: Fairy Ocarina - craftable and fully functional, but most songs played on it have no effect
+ Item: Ocarina of Time, with a fully functional music Gui capable of playing 19 notes from B to high F
+ Item: Skulltula tokens with related quest**
** Tokens can be found as loot or stolen from mobs - recommend to increase the whip steal rate for vanilla mobs.
+ Item: Spawn Eggs for Mask Trader and other NPCs [Creative Only]
+ Item: Whip: swing across chasms, pull levers from afar, disarm your opponents, and steal items!
+ Item: Zora Flippers
+ Item Modes for Hero's Bow* and Slingshot: quickly change between arrow and seed types using '[' and ']'
* Note that arrows selected via BG2's quiver take precedence over the current mode
+ Song: Zelda's Lullaby - A mystical song that may reveal hidden things nearby
+ Song: Epona's Song - Tames any untamed horses nearby, and teleports your last ridden horse to you
+ Song: Saria's Song - A soothing song which may calm or befriend certain entities
+ Song: Song of Storms - Changes weather in the current dimension from clear to stormy or vice versa
+ Song: Sun's Song - Moves time forward to dawn or dusk for all dimensions, depending on the current time
+ Song: Song of Time - A sacred song surrounded in mystery; often used to solve puzzles or reveal secrets
+ Song: Scarecrow's Song - Learnable, but functionality not yet implemented
+ Song: Song of Healing - Usable once per day to restore full health and remove bad conditions
+ Song: Song of Soaring - Teleport to last bed used or world spawn point; not usable in the Nether or the End
+ Song: Warping Songs - 7 total: all 6 from Ocarina of Time, plus Oath to Order for that 7th Boss Dungeon
+ Config: Secondary block ID setting in case the first one reaches the max ID limit (4096)
+ Config: Begin the game with Navi (default is false)
+ Config: Set the range at which Navi can detect secret rooms
+ Config: Set the frequency with which Navi attempts to detect secret rooms
+ Config: Crafting recipe for the Wooden Hammer used to smash wooden pegs (default allows crafting)
+ Config: Setting for base whip range
+ Config: Configure which biomes are considered a certain 'type' when determining mob sub-types
+ Config: Individual settings for each mob's allowed spawn biomes
+ Config: Set chance of each Keese spawning as Cursed or not
+ Config: Choose whether Zelda NPCs are invulnerable or not (e.g. Mask Salesman)
+ Config: Settings affecting the Whip's chances of stealing items
+ Config: Disable combo overlay display by default (may still be toggled in-game)
+ Config: Restrict hookshots to ONLY interact with IHookable blocks - great for adventure maps!
+ Config: Enable ALL master swords to provide power when placed in a sword pedestal
+ Config: RANDOMIZE Boss Temples & Keys, allowing them to generate in any biome with no particular order
+ Config: Number of locked chests which can be opened before Skeleton Key breaks (0 for no limit)
+ Config: Specify which skills may appear as random loot in chests (such as Boss chests)
+ Config: Chance for a random mob to spawn when breaking into secret rooms
+ Config: Set whether regular secret stone blocks may be picked up with the gauntlets (default is false)
+ Config: Disable ceramic jar update ticks - may reduce lag, but jars cannot pick up dropped items when they don't tick
+ Config: Set whether or not player armor may be knocked off by Back Slice
+ Config: Individually disable the main effect of any ocarina song
+ Config: Number of ticks allowed between notes played on the ocarina before all notes are cleared
+ Config: Set minimum time between uses of Song of Storms and Sun's Song (per world, not per player)
+ Textures: New Clawshot icon thanks to TheLegendOfGroose!
+ Textures: Improved textures courtesy of metroidisendless:
Barrier Block (Light and Heavy), Bomb Bag, Master Ore, Odd Potion, colored Potions (all 4)
+ API: IBoomerangBlock - allows for blocks to better define behavior when struck with a boomerang
+ API: IEntityBackslice, for entities that react to being Back Sliced
+ API: IEntityBombEater - for entity's with specific behavior when they eat bombs
+ API: IEntityBombIngestible - used for ingestible bombs
+ API: IEntityEvil, for entities that may be one-hit killed or otherwise heavily damaged by Light Arrows
+ API: IEntityLootable, for entities that require special handling when looted with a Whip
+ API: LootableEntityRegistry - Register any entity with the itemstack(s) that may be stolen from it using a Whip
+ API: IParryModifier, usable by entities and weapon items to modify disarm chance (both offensive and defensive)
+ API: IReflectable, for projectiles when blocked with the Mirror Shield
+ API: ISongBlock, for blocks that respond to songs played nearby on the ocarina
+ API: ISongEntity, for entities that respond to songs played nearby on the ocarina
+ API: IWhipBlock, for blocks that interact in special ways with whips
+ Song API: Allows other modders to add their own songs which players may learn using the same in-game interface.
Changed:
- Certain treasure items are now stackable
- Deku Mask grants bonus to jump and slow-falling
- Goron Mask provides 100% fire resistance
- Zora Mask allows player to breathe underwater
- Fierce Deity Mask increases Sword Beam damage by 25%
- Zora Helm and Zora Mask are now enchanted by default with Respiration III (granting better vision underwater)
- Armor with the Respiration enchantment reduces the speed at which the Zora Tunic takes damage (Zora helm gives extra bonus)
- The Zora and Goron helms may no longer be crafted
- Any pair of Hero's Trousers can be dyed into any other type of Hero's Trousers (Kokiri <=> Goron <=> Zora)
- Octoroks sometimes drop rocks, which can be thrown, with optional crafting recipe
- All NPCs will now respond with dialogue when spoken to while wearing a mask
- Happy Mask Salesman has a new model and texture (thanks to metroidisendless)
- Reduced duration of electric aura for both Chus and Keese
- Chu and Keese electric aura 'discharges' when they attack, greatly reducing the remaining duration each time
- Chus absorb bombs with which they come into contact
- Reduced number of times Chus are able to merge
- Fairies at fairy spawners no longer despawn when exposed to sunlight
- Bomb bag trades are now exclusive to Barnes - no other villager will sell them
- Villagers will no longer trade bombs (including the hidden trades); Gorons may still have bomb trades
- Added standard bombs back to the consumable item loot list
- Modified loot weights for many items
- Super Spin Attack no longer obtainable at fairy pools
- Fire resistance has a chance to extinguish 'burning' state once no longer in fire source
- Boss chests generate with a heart piece instead of a full heart container
- Full heart containers will drop from boss dungeon guardians, e.g. Black Knight
- Dungeon Core block now named 'Fairy Spawner' to make its function more obvious
- Boss Doors now named according to their corresponding Temple
- Made some minor cosmetic changes to a few of the boss dungeons (nothing to start a new world for)
- Desert Temple dispensers no longer generate with arrows, but add an arrow each time before they fire
- Sand in Water Temple now clears out once defeated
- Regular secret stone blocks can no longer be picked up with gauntlets unless enabled in the config
- Picking up secret stone blocks with gauntlets, if enabled, picks up the block it appears to be instead (e.g. stone)
- Placing swords in sword pedestal orient themselves based on player facing
- Moved all locked / boss doors to the same creative tab as keys, rather than in the blocks tab
- Updated all boss door textures to have gold around the key hole
- Magic Mirror and Spirit Crystals activate automatically when required duration reached
- Hammers and various other 2-handed weapons gain a bonus vs. disarm
- Gorons are much less aggressive; now only attack when attacked first, or to defend villagers
- Movement speed affects dodge chance, in addition to buff modifiers (so Potions of slowness affect dodge)
- Dash exhaustion modifier decreased from 0.1 to 0.05, so exhaustion at max level is 0.75 instead of 0.5
- Bomb arrow crafting recipes are now shapeless
- Standard bomb arrows now explode immediately when fired in the Nether, just like their thrown counterparts
- Small hearts and pieces of power can be picked up by boomerang
- Boomerang now drops immediately as an item if player dies
- Magic spells have sound effects while traveling through the air
- Shields are less effective against AoE attacks, only blocking part of the damage
- Kokiri Sword and Basic Sword Skill Orb bonus equipment now inside Link's House, if that is enabled
- Renamed 'Stoneshot' to 'Clawshot' to more closely follow Zelda game lore
- Renamed all extended versions of hookshots to 'Long___' to more closely follow Zelda game lore
- Clawshot can now grapple iron bars (unique to clawshot)
- Hookshot able to pull player onto ledges with only 2 blocks above, as well as across straight chasms
- Pegs may no longer be grappled by hookshots if partially pounded into the ground
- Config: Descriptions for config settings dealing with bomb bag trades all changed for Barnes
- Config: Increased default boss key chance from 3 to 4; should be a boss key in every 5th locked chest, on average
- Config: Skill orb drops may be disabled individually by setting their drop chance to zero
- Config: Bonus gear config setting now enabled by default
- Config: Moved all [Ceramic Jars] options to 'WorldGen' instead of 'General'
- Config: All 'Spawn Rates' moved to 'Mob Spawning' category - you will need to redo this whole section!
- Config: made client-side only category for settings which each player may set independently from server
- Config: Greatly increased the allowed range for villagers wanting to buy masks; increased default to 15
- API: Moved HookshotType class into IHookable interface and made some changes to IHookable
- API: Added side parameter to IHookable#canGrabBlock and #canDestroyBlock methods
- API: ISmashBlock#getSmashWeight and ILiftBlock#getLiftWeight given 'side' parameter
- API: CustomExplosion and BombType now use IgnoreLiquid enum type rather than magic numbers
- API: Added a new method #hasPostExplosionEffect to IEntityBomb
Fixed Bugs:
- Unable to left-click interact with many ZSS blocks in Adventure Mode: sacred flames, ceramic jars, gossip stones
- Mob projectiles (such as from Octorok) aiming too high and almost always missing
- Ice magic stunning targets even when no damage was dealt
- 'Fixed' broken swords containing random items by defaulting to Ordon Sword; shifting IDs are lame.
- Hookshot rapidly shooting while holding right-click
- Multishot both grabbing and breaking ceramic jars
- Fixed hookshot rendering position after impact not matching up with block hit
- Slingshot bullets hitting non-solid blocks, such as tall grass
- Unlike every other mob, Chus lacked an attack timer and were thus able to attack continuously
- Fixed boss doors appearing almost exclusively on south side
- Certain config values which should only be set by the server were allowing the client to set them separately
- UnpressKeyPacket disregarding key binding codes with no way for server to send correct code
- Electrified Chus and Keese can cause an infinite loop when attacking each other
- Fix issue with client 'killing' fairy but not server
- Fixed boss doors appearing almost exclusively on south side
- Pick block giving incorrect item for boss doors
- Pendants could be stacked
- Ceramic jars picking up items before item pickup delay time should allow it
- Incorrect stack damage values for dropped secret stone
- Prevent certain interactions / dialogs if villager is a child
- Rusty peg playing incorrect sound when hit
- Locked doors did not have a top or bottom textures
- Hoppers, droppers, etc. able to manipulate supposedly protected inventories such as sword pedestals and locked chests
- Possible server crash when using the auto-bomb arrow feature
- Possible server crash when blocking fireballs with the mirror shield
- Permanent buffs not persisting through death
- Tornado rod and boomerang item duplication glitch
- Crash when spamming bombs caused by itemstack tag compound not yet being initialized
- Water bombs (and water bomb arrows) exploding instead of becoming duds when thrown in the Nether
- Water bomb arrows still able to explode after being shot through fire
- Some villager trades broken when adding/removing mods from previously played saves (thanks to tgarr0)
- Bomb bags found as loot could sometimes be combined without actually increasing the total capacity
- Bomb name sometimes displaying incorrectly in bomb bag tooltip
- Bomb bags rendering number of bombs when not in inventory
- Fix lighting and zLevel issues with bomb bag rendering
- Number of bombs in bomb bag appears to fluctuate briefly when bombs added while held
- Bombs do not immediately recommence ticking upon leaving water
- Unable to disengage targeting when hunger bar depleted
- Leaping Blow becomes stuck in the 'active' state when leaping into a liquid
- Mortal Draw very rarely inflicting punch damage instead of sword damage
- Hurt animation playing even when 100% immune to a particular type of damage (e.g. fire)
- ILiftable blocks being passed incorrect ItemStack so they were unable to correctly store TileEntity data
- Lifted blocks sometimes leaving ghost blocks when dropped due to set block code also running on client side
- When shield breaks while dual-wielding with BG2, main hand item breaking instead
- Possible null pointer exception in Spin Attack's onUpdate method
- Consumed items not syncing properly to client using PlayerUtils#consumeInventoryItem
- Fix potential infinite loop in ContainerPedestal#mergeItemStack
- Magic Mirror sometimes causing Nether portals to appear when used
- Occasional 'ghost' block when placing blocks picked up with the gauntlets
- Crash when picking up lit redstone lamps with gauntlets
- Ganondorf's message upon sneaking into a dungeon missing localization key
- chat.zss.mask{x}.{y} showing up for custom villager professions when interacting while wearing a mask
- Fire rod unable to melt packed ice and crafted snow blocks