This mod changes how the vanila hearts render so instead of having 20 hit point take up 10 hearts this mod changes them to only take up the size of 5 hearts.
In addition to this you can change the the players starting health points throught the config. Want to start with 3 hearts just like Link in the Legend of Zelda, change the config to have 12 hit points. Want to start with more hit points, set the config to 40 hit points and now you have a full row of hearts again but now with double the hit points.
Heart containers are also added to this and are fully customizable through config so you can change their rarity and what mobs drop the heart piece or heart container. There is a setting in config that turns of all heart container code and drop chances if you dont want them in your modpack. The CraftTweaker mod has a command to dump all entity ids in a modpack which is very handy when adding mobs to the drop lists.
If you dont want the custom rendering and only want the heart container with vanilla graphics. Say no more through config you can turn on and off the rendering of these custom hearts.
When heart containers are active mods like Spice of Life that give the player increased health will conflict with each other. Same thing with the custom heart rendering and other mods that replace the vanilla health bar.
ModPacks and Other
You do have full permision to use this mod in your modpacks. I would love to see how others use this mod.
Re-uploading/ Redistrabuting of this mod to other platforms by anyone exept for me is not alowed.
Replication of this concept is alowed and encouraged. Someone else can most likely do a better job at exicuting this concept then I can and I would love to see how others can create implement idea. I am only creating this mod because I want to see this idea executed and I cant find anyone one else that has online.

