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Zelda Craft

A mod based on the Legend Of Zelda franchise by Nintendo, using custom 3D models and features to give the best experience.

File Details

ZeldaCraft v1.7

  • R
  • Nov 26, 2023
  • 44.02 MB
  • 1.1K
  • 1.20.1
  • Forge

File Name

ZeldaCraft1.7.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zelda-craft-478063:4901372")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Although it's a bit late, happy Thanksgiving! I hope you all are doing good. So here's what's changed:

 

Added -

 - Lokomo Sword

 - New Hyrule Shield (model credit goes to Mae Cadamia)

 - Razor Sword

 - Lens of Truth (no current functionality)

 - Ocarina of Time (no current functionality)

 - Spirit Flute (no current functionality)

 -  Full Twilight Princess Link armor set

 - Iron Boots

 - Hover Boots

 - Clock Town Theme music disc

 - Blast Mask

 - Empty Bottle

 - Fairy Bottle

 - Hero Bow (based on Twilight Princess)

 - A crafting recipe for the Hylian Shield (the main item for the recipe is currently unobtainable)

 - Megaton Hammer

 - Should now work with Better Combat, with Epic Fight compatibility in the works

 - Master Sword beam (only works when at full health)

 - Molten Scrap (part of a planned rework of goron steel)

 - Some achievements

 

Removed -

 - Triforce shrine

 - Due to the GeckoLib addon causing many problems in 1.20.1, it is no longer a dependency for now.

 

Changed:

 - Is now for 1.20.1

 - Remodeled the rupee, again

 - Remodeled the bomb

 - Remodeled the boomerang

 - Moved the spawn of molten ore to the nether y0-10

 - Further balanced the weapons

 - The music discs fit the vanilla naming convention

 - The shields work like vanilla shields

 

Sadly there are a few minor issues that I know of, as of releasing this, and those are as follows:

 - Totem-like animation for the fairy bottle doesn't play

 - Hero Bow's pullback animation doesn't work

 - The razor sword doesn't turn back into the kokiri sword after it breaks

 - There might be an issue with memory usage, as lack of memory allocation caused a good amount of crashes during testing

 

I think that's everything, and as always let me know if you find any bugs or want to suggest something, and enjoy the update.