ZCORP INITIUM
ZCORP INITIUM is a project developed by Z Corp for Minecraft 1.20.1 (Forge). All textures follow the vanilla Java pixel style, so new blocks blend naturally with vanilla content.
This mod focuses on native plants, realistic ecological circulation, and landscape construction. It includes a full plant growth cycle system, humus and mushroom conversion mechanics, dynamic leaf litter, freely combinable rockery blocks, new wood sets, decorative items, and lightweight tools. It is not a themed decorative pack. The core goal is to build a believable, self‑cycling natural ecosystem within Minecraft.
Trademark Notice
The name "ZCORP" used in this mod is an original brand name created for this Minecraft project. It has no affiliation, connection or association** with the Z‑Corp entity appearing in Plants vs. Zombies*, Electronic Arts or PopCap Games. This is an independent fan‑made Minecraft mod, it is not official, and it has not been endorsed by EA or PopCap Games.
Core Systems
Plant Growth Timeline: Every added tree, shrub and herb has a complete four‑stage cycle: Sprout → Mid Growth → Flowering → Withered Bare Stems. Withered plants will gradually return to the sprout stage after a period of time, forming a continuous cycle. Withered forms may retain a small number of residual leaves.
Ecological Conversion: Mushrooms and humus can transform into special variants. Once a variant block forms, all further conversion stops. No mushrooms can generate on top of these variants. The six unique special mushrooms can only be obtained by breaking these mushroom or humus variants.
Leaf Litter System: Leaf litter generates on solid blocks directly below leaves, controlled by the world `randomTickSpeed` value and not limited by height. Litter will refresh and cycle repeatedly.
Modular Rockery: A set of irregular rockery components for free landscape assembly, including hollow pierced stone blocks that allow sight and light to pass through.
Creative GUI Panels**: Two exclusive panels, `ZCORP · Plant Breeding` and `ZCORP · Germplasm`, for quick access to all plants, germplasm and blocks in creative mode. Pagination is supported.
Content List
Plants (All with full growth cycle)
Oriental Arborvitae, Chinese Red Pine, Early Garden Bamboo, Black Bamboo, Wintersweet, David's Peach, Siberian Apricot, Lilac, Ostrich Fern, Mondo Grass, Sweet Flag, Common Reed, Boxwood, Han Pine, Camphor Tree, Dawn Redwood, Blue Ice Cypress, Southern Magnolia, Goldenrain Tree, Crape Myrtle, Sawtooth Oak, China Fir, Chinese Sassafras, Trident Maple
Wood Series
Han Pine, Camphor, Dawn Redwood, Blue Ice Cypress, Southern Magnolia, Goldenrain Tree, Crape Myrtle, Sawtooth Oak, China Fir, Chinese Sassafras, Trident Maple. Each type has its own log and plank.
11 matching wooden boats are added, they inherit vanilla boat physics and control logic.
Items & Blocks
- Bird Nest (round woven bowl): Placeable decorative block that can store eggs. Only empty‑hand right‑click can retrieve one egg, with a 15% chance to drop feathers each time.
- Throwing Pebble: Throwable item similar to snowballs, fixed 2 damage, cannot be used as slingshot ammo.
- Slingshot & Slingshot Stone: Slingshot uses vanilla bow charge logic. Damage and trajectory change with draw length, max 6 damage at full draw. Slingshot stones are exclusive ammo and cannot be thrown by hand.
Recipe: 1 Throwing Pebble → 2 Slingshot Stones, craftable in inventory 2×2 grid or crafting table.
✦ Gameplay Tips
- Plant growth and leaf litter both rely on random ticks. Adjust `randomTickSpeed` to speed up or slow down the whole ecosystem.
- Withered plants are not dead. Leave them alone and they will regenerate back to sprout stage.
- Rockery pieces can be stacked and combined freely; hollow pierced stones are perfect for layered scenery.
- Slingshot damage depends on draw time, hold longer for higher damage.
⚠️ Photosensitivity / Seizure Warning
This mod contains animated plant growth stages, dynamic leaf litter and dense foliage. Rapid screen movement and brightness changes may trigger discomfort for people with photosensitive epilepsy. If you are sensitive to flashing visuals, please reduce screen brightness and take frequent breaks. Stop playing immediately if you feel dizzy or unwell.
✦ Compatibility
- Game: Minecraft 1.20.1, Forge 47.x
- Client & Server compatible, works for singleplayer, LAN and dedicated servers.
- This mod only adds new content. It does NOT modify any vanilla blocks, items, recipes or loot tables. Safe to add to existing worlds.
- No required dependencies except Forge.
- **Backup your world before uninstalling this mod.** All mod‑added blocks and items will disappear after removal.
✦ Installation
1. Install Minecraft 1.20.1 and matching Forge 47.x
2. Download the jar file from the Files tab
3. Put the jar into your `mods` folder
4. Launch the game with the Forge profile
✦ Feedback
Bug reports, suggestions and balance feedback are welcome.
- Discord: [Put your Discord link here]
- You can also leave comments under this project page.
When reporting bugs, please provide mod version, Forge version, singleplayer/server info and game log.
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中文版本(放在英文下方,供国内玩家阅读)
ZCORP INITIUM
ZCORP INITIUM 是由 ZCORP公司开发的 Minecraft 1.20.1(Forge)模组,全部贴图遵循原版Java像素风格,新增方块可以和原版内容自然融合。
本模组以本土原生植物、自然生态循环、景观造景为核心,包含完整植物时序生长系统、腐殖质与蘑菇转化机制、动态落叶系统、可自由拼接假山构件、全新木材系列、装饰方块以及轻量工具武器,并非单纯装饰向模组,目标是在MC里打造一套可自循环、真实感强的自然生态。
商标声明
本模组使用的名称「ZCORP」是为本Minecraft项目原创打造的品牌名称,和《植物大战僵尸》中的Zcorp、EA、宝开游戏公司不存在任何关联、从属关系。本模组是独立玩家自制模组,不属于官方内容,也没有获得EA、宝开的授权。
核心系统
植物时序演变:所有新增乔木、灌木、草本都拥有四段完整生命周期:嫩芽期→生长期→花期→枯萎杆期。枯萎的植株静置一段时间后会恢复为嫩芽,形成循环;枯萎形态可以保留少量残叶,不必完全光秃。
生态转化机制:蘑菇、腐殖质可以转化为特殊变体方块。一旦变体生成,该方块停止继续转化;禁止在变体方块上方生成蘑菇。六种特殊蘑菇仅能通过破坏变体方块获取。
落叶系统:落叶生成在树叶正下方固体方块,受randomTickSpeed控制、不受高度限制,落叶会周期性刷新循环。
模块化假山:多组异形假山构件,支持自由拼接造景,包含带孔洞的通透山石,光线和视线可以穿过。
创造GUI面板:两套专属面板【ZCORP · 植株选育】、【ZCORP · 种质培育】,创造模式可以快速取用全部植株、种质、方块,支持分页。
内容清单
植物(全部搭载时序演变)
侧柏、油松、早园竹、紫竹、腊梅、山桃、山杏、丁香、荚果蕨、麦冬、菖蒲、芦苇、瓜子黄杨、汉松、香樟、水杉、蓝冰柏、广玉兰、栾树、紫薇、麻栎、杉木、檫木、三角槭
木材体系
汉松、香樟、水杉、蓝冰柏、广玉兰、栾树、紫薇、麻栎、杉木、檫木、三角槭,每种都有原木、木板;配套11种对应木船,完全复用原版船物理和操控逻辑。
物品与方块
- 鸟巢(圆编碗):可放置装饰方块,能够存放鸟蛋;仅空手右键可取回一枚鸟蛋,每次拾取有15%概率掉落羽毛。
- 可投掷小石子:类似雪球的投掷物,固定2点伤害,不能作为弹弓弹药。
- 弹弓 + 弹弓石:弹弓复用原版弓蓄力逻辑,蓄力时长决定伤害与弹道,拉满最高6点伤害;弹弓石是专属弹药,不能手持投掷。
合成配方:1个可投掷小石子合成2个弹弓石,背包2×2合成栏或者工作台均可合成。
游玩提示
- 植物生长、落叶刷新都依赖随机刻,调整`randomTickSpeed`数值可以加快或者放缓整个生态的节奏。
- 枯萎植株不等于死亡,保留一段时间后会重新萌发嫩芽。
- 假山构件可以自由堆叠组合,带孔洞的通透山石适合做出层次感景观。
- 弹弓伤害和蓄力时长挂钩,拉满才能打出最高伤害。
⚠️ 光敏癫痫警告
模组包含植物生长动画、动态落叶、密集植被。画面快速移动、明暗变化有可能对光敏性癫痫人群造成不适。如果你对闪光画面敏感,请调低屏幕亮度、定时休息;感到头晕不适请立刻停止游玩。
✦ 兼容性
- 游戏版本:Minecraft 1.20.1,Forge 47.x
- 客户端、服务端双兼容,支持单人、局域网、独立服务器
- 模组只新增内容,不修改原版任何方块、物品、配方、战利品表,可以直接加入已有存档
- 除Forge外无前置依赖
卸载模组前务必备份存档**,模组新增方块、物品会在移除后消失
安装方法
1. 安装 Minecraft 1.20.1 和对应版本 Forge 47.x
2. 在本项目Files页面下载jar文件
3. 将jar放入mods文件夹
4. 使用Forge启动游戏

