zarith-fabric-1.20.1-0.2.0.jar
Curse Maven Snippet
What's new
Added
- Vehicles: Added physics-based cars and self-balancing motorcycles with suspension, working gears, brakes, handbrakes, and customizable wheel settings. Vehicles support automatic and manual shifting.
- Vehicle controls: Added driving controls, gear-shift keybinds, synchronized wheel visuals, and a HUD showing speed, gear, and RPM.
- Joints: Physics objects can now be connected using welds, ball joints, hinges, ropes, and springs. Connected objects won't collide with each other.
- Link tool: Use
/zarith link <mode>to connect two physics objects. Sneak-click to pin an object in place, or use unlink mode to remove its connections. - New commands: Added
/zarith car,/zarith motorcycle,/zarith rope,/zarith cloth, and/zarith assemblefor spawning and testing physics contraptions. - Structural collapse: Structures can now collapse when their supports break or can't handle the weight. Unsupported blocks fall, and overloaded connections can break.
- Block damage: Fast impacts can break blocks, while explosions gradually wear blocks down before breaking them.
- Debris: Broken blocks can leave behind smaller physics fragments that eventually crumble away.
- Improved shading: Physics objects can now cast shading onto the world beneath them.
Changed / Fixed
- Smoother terrain physics: Terrain collisions are now combined into larger sections, reducing the number of physics bodies and preventing objects from catching on seams between blocks.
- Faster terrain processing: Terrain checks are spread across ticks to help manage performance.
- Faster contraption rendering: Large physics contraptions now render much more efficiently.
- Improved storage: Reworked how block data is stored internally to improve efficiency.
- Better friction: Improved friction behavior for physics contraptions.
- Faster terrain lookups: Cached terrain data to avoid repeating the same lookups.
- Improved interactions: Right-clicking a physics contraption now uses the exact position you clicked.
Removed
- Old block data API: Removed the previous per-cell object-based API. Mods using the old API will need to update to the new system.
- Individual terrain collision bodies: Replaced with merged terrain sections for better performance.
Note for mod developers: This update includes breaking API changes. Mods using Zarith's older block storage or terrain collision APIs may need updates to remain compatible.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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