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Z80Z Throwable Torch

Charge and throw vanilla torches that place real level-14 light sources where they land — animated throws, trails, full placement-protection support, no new items.

A Minecraft Java 1.20.1 mod (Forge 47.x, Java 17) with no prerequisites. In multiplayer, the server and every player should run the same version. No new items are added — you throw the vanilla torch itself.

Controls

Action Result
Hold a torch, short right-click then release Places / interacts normally at the crosshair position
Hold right-click under 0.5s Not charged yet; release still counts as a short press
Hold right-click past 0.5s Charge bar appears, arm draws back
Held for 1.5s total Full charge; holding longer adds nothing
Release while charged Consumes one torch and throws it along an arc
Sneak + right-click Fully vanilla instant place/interact, including continuous placing
Switch item, sneak, left-click, open a GUI or lose window focus while charging Throw cancelled, no torch consumed

Both hands and left-handed mode are supported. Short-press requires release so charging doesn't waste a torch first. The use key is rebindable.

Landing rules

  • Hitting a supportable top face places a vanilla standing torch; supportable sides place wall torches oriented to the face
  • Placed torches emit the vanilla level-14 block light and save / drop / respond to updates normally
  • No ceiling attachment; on invalid landings (occupied, unsupported, liquid, entity, or protection denial) survival mode drops the torch
  • Projectiles convert to item drops after 10s in flight or near the world bottom; creative mode consumes nothing
  • No damage, no entity ignition, no breaking of existing solid blocks
  • Spectators and adventure mode get no remote placing, so build restrictions can't be bypassed

Animation & effects

  • Third-person draw-back and over-the-shoulder throw; first-person tilt-charge and forward swing, vanilla arm swing kept; server-synced so nearby players see it
  • Two vanilla flame particles per tick as sparks; trajectory trail kept for 6 ticks; vanilla throw/impact sounds reused
  • The flying torch reuses the vanilla torch block model and resource-pack textures — no extra assets
  • The trail is a self-lit visual effect; real lighting starts when the torch places successfully

Config

Client config at config/z80z_throwable_torch-client.toml (edit while the game is closed), or in game via Mod list → Z80Z Throwable Torch → Config (applies instantly):

Key Values Purpose
animation OVER_SHOULDER Default draw-back + over-shoulder throw
animation VANILLA Keep only the vanilla arm swing
animation EXTERNAL Let other animation mods take over
trail / sparks / chargeBar true / false Toggle trail, sparks, charge bar

Only vanilla minecraft:torch is hooked — soul torches, redstone torches and modded items are untouched. Placement checks world border, replaceable space, support, build permissions and Forge BlockEvent.EntityPlaceEvent; cancelled events restore the block and drop the torch. Animation API: see 动画兼容说明.

 

安装

  1. 关闭游戏。
  2. 将下载得到的 z80z-throwable-torch-1.0.1-r2.jar 放进对应游戏实例的 mods 文件夹,同一模组只保留一个版本。
  3. 用 Forge 1.20.1 启动游戏。
  4. 直接使用原版普通火把;不需要合成新物品。

操作

操作 效果
手持普通火把,短按右键后松开 按松开时准星的位置正常放置或交互
按住右键不足 0.5 秒 还没有开始蓄力,松开仍算短按
按住右键 0.5 秒后 显示蓄力条,手臂后摆
按住总计 1.5 秒 满蓄力;继续按住不再提高力度
蓄力后松开 消耗一根火把,沿抛物线投出
潜行右键 完全使用原版即时放置和交互逻辑,包括连续放置
蓄力时换物品、按潜行、左键、打开界面或切出游戏窗口 取消投掷,不消耗火把

主手、副手和左利手都支持。主手可用物品仍按原版优先级处理;例如主手盾牌正在使用时,不会抢走右键替副手投掷火把。将普通火把放在主手最直观。

短按需要松开才执行,这是为了不在长按投掷前先放掉一根火把。想要原版即时右键操作时,请按住潜行键。右键使用键可以在游戏设置中重新绑定。

落点规则

  • 击中能支撑火把的上表面:放置原版立式火把。
  • 击中能支撑壁挂火把的侧面:放置原版壁挂火把,朝向跟命中面一致。
  • 放置后的火把提供原版 14 级方块光照,正常保存、掉落和响应方块更新。
  • 不能吸附天花板;落点被占、支撑不足、在液体里、命中生物或保护模组拒绝时,生存模式会掉落原先那一根火把。
  • 飞行超过 10 秒或接近世界底部时转换为掉落物,防止永久悬挂的投射物。
  • 创造模式不消耗火把,放置失败不额外生成掉落物。
  • 不造成伤害、不点燃实体、不破坏已有固体方块。
  • 掉落物仍遵守原版规则:例如落入岩浆会烧毁,掉进虚空会消失。
  • 观察者和冒险模式不提供远程投掷放置,避免绕过建造限制。

动作和效果

  • 第三人称呈现后摆与过肩前甩;第一人称以火把后仰蓄力和前甩投掷呈现,原版挥臂保留。
  • 动作阶段由服务器同步,附近其他玩家也能看到。
  • 每个游戏刻生成两颗原版小火焰粒子作为火星;实际显示数量仍受游戏粒子设置和距离限制。
  • 火把从眼前约 0.8 格处出手,贴墙时自动缩短出手距离;出手初期不生成火星,避免遮挡视野。
  • 飞行火把复用原版火把方块模型和资源包贴图,无额外模型或贴图依赖。
  • 飞行中沿弹道方向匀速前翻(约每秒 1⅓ 圈),与显示帧率无关。
  • 飞行轨迹保留 6 个游戏刻,正常速度约 0.3 秒;内亮外柔,逐渐淡出,不透过实体方块显示。
  • 投出复用原版投掷风声,命中复用木质闷响,避免外部音频依赖。
  • 飞行火把及轨迹是自发亮的视觉效果,不动态照亮周围方块;真正环境照明从落地放置成功开始。

兼容与设置

首次启动后,客户端配置位于 config/z80z_throwable_torch-client.toml。直接编辑该文件需退出游戏后修改、再启动生效;也可以在游戏内 模组列表 → Z80Z 可投掷火把 → 配置 按钮中直接修改,保存后立即生效并写入同一文件。

配置 可用值 用途
animation OVER_SHOULDER 默认:后摆、过肩投掷
animation VANILLA 不改玩家姿势,只保留原版挥臂
animation EXTERNAL 不绘制本模组姿势,让其他模组接管;原版挥臂仍保留
trail true / false 开关橙色轨迹
sparks true / false 开关两颗火星
chargeBar true / false 开关蓄力条

只接管原版 minecraft:torch,不改魂火火把、红石火把及其他模组物品。没有全局 Mixin 或第三方动画库依赖。

放置前检查世界边界、可替换空间、支撑、玩家建造权限和 Forge BlockEvent.EntityPlaceEvent。保护事件取消时恢复原方块并掉落火把。具体领地模组是否支持该标准事件仍需要组合测试;不保证与所有模组即装即兼容。

动画接口见 动画兼容说明。

建议验收

构建检查不是进游戏实测。下面这些场景建议在新建测试世界先试一遍:

  1. 生存背包放 8 根火把:短按地面只减少 1 根;长按投掷只减少 1 根。
  2. 分别按住 0.3、0.6、1.5 秒:应依次正常放置、短距离投掷、远距离投掷。
  3. 朝地面和四个方向的墙投掷:应成为方向正确的原版火把,洞穴立即有实际照明。
  4. 朝天花板、水池、生物、已经占据的落点投掷:不伤害目标,生存模式掉落一根火把。
  5. 蓄力中换快捷栏、切副手、潜行、左键、打开背包或切出窗口:不应误投和扣物品。
  6. 用 F5 看第三人称后摆及过肩前甩;切换左利手、使用副手重复测试。
  7. 双人服务器分别观察动作、飞行火把、落点、声音及物品数量,确认没有双重消耗。
  8. 在出生点保护区或装有领地模组的禁止建造区域测试:不应放置或破坏原方块。
  9. 退出世界重新进入、传送到其他维度:不应留下蓄力姿势或旧轨迹。
  10. 和其他动作模组组合时,如果姿势冲突,将 animation 改为 VANILLA 或 EXTERNAL 后重试。

 

Z80Z Throwable Torch Team

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