promotional bannermobile promotional banner

Z-cul

A BFRC fork with additional improvements and a guaranteed FPS increase

Introduction


Z-cul is an optimization mod in terms of rendering. Utilizing Hierarchical Z-Buffer Occlusion Culling technology, this mod can additionally cull some invisible chunks beyond the vanilla game, reducing a portion of the overhead in chunk compilation and rendering.

When used in conjunction with Sodium (Embeddium), better optimization results can be achieved. It is compatible with Iris, Oculus, Nvidium, and OptiFine.


This fork improves chunk culling and render chunk system, improving stability and increasing framerate, maintaining a high level of compatibility.


Compatibility

 

Due to the use of GPU instantiation to assist computation, entity culling functionality cannot run on graphics card devices that do not support OpenGL 3.3. If your device can run the Sodium, it can also support instantiation entity culling functionality. This mod utilizes a portion of GPU computation to alleviate CPU culling and chunk compilation overhead. If your GPU doesn't have additional computational power to render culling textures, it may slightly reduce the maximum frame rate in open vistas, typically below 5%.

 

 

Credits:

Original mod created by Rogo (Brute Force Rendering Culling).

The Z-cul Team

profile avatar
Owner
  • 1
    Projects
  • 134
    Downloads