File Details
yum-1.20.1-forge-1.1.0
- R
- Dec 20, 2025
- 1.28 MB
- 38
- 1.20.1
- Forge
File Name
yum-1.20.1-forge-1.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
| Chinese | English |
|---|---|
| 金额输入处理更加可靠:输入"12"现在会被正确记录为"12.00",而不会错误地变成"0.12"。 | Amount input handling is now more reliable: typing "12" is now correctly recorded as "12.00", and will no longer mistakenly become "0.12". |
| 邮件任务交付流程优化:交付后按钮会暂时锁定,在收到服务器同步后自动恢复,防止因连续点击导致的重复处理。 | Mail quest delivery flow has been optimized: the delivery button is now temporarily locked after use and automatically re-enabled after server sync, preventing duplicate processing from rapid clicking. |
| 银行提现逻辑统一:"按金额提现"和"按数量提现"现在各自遵循正确的内部流程,减少了扣款与款项发放错位的情况。 | Bank withdrawal logic has been unified: "Withdraw by amount" and "Withdraw by quantity" now each follow their correct internal procedures, reducing mismatches between deductions and payouts. |
| 数据同步优化:大型列表的数据同步现已改为分批或按需进行,减少了因一次性传输过大数据包而导致的卡顿。 | Data sync optimization: Synchronization of large lists has been changed to be batched or on-demand, reducing lag caused by transmitting overly large data packets all at once. |
| 界面性能提升:减少了用户界面每帧的重复计算和表格查找操作,降低了打开界面时的帧率下降问题。 | UI performance improvements: Reduced per-frame redundant calculations and table lookups in the user interface, mitigating frame rate drops when opening screens. |
| 服务器稳定性修复:修复了服务端因误引用客户端专用类而导致专用服务器在启动时立即崩溃的问题。 | Server stability fix: Fixed an issue where the server-side code erroneously referenced client-only classes, causing dedicated servers to crash immediately on startup. |
| 经济系统单位统一:所有金额在内部存储和同步时统一使用"分"作为基础单位,杜绝了单位混用。 | Economic system unit standardization: All currency amounts are now uniformly stored and synchronized internally using "cents" as the base unit, eliminating unit mixing. |
| 金额显示统一:所有界面现在使用统一的显示入口,支持"元/角/分"或"12.34元"两种显示风格。 | Currency display standardization: All screens now use a unified display entry point, supporting both "yuan/jiao/fen" and "12.34 yuan" display styles. |
| 金额输入解析统一:输入解析规则现已固定,支持如"12.34"、"12元3角4分"等多种格式,减少了解歧义。 | Currency input parsing standardization: Input parsing rules are now fixed, supporting formats like "12.34" and "12 yuan, 3 jiao, 4 fen", reducing ambiguity. |
| 银行自定义货币:现在支持将"任意物品(包括带有自定义NBT数据的物品)"登记为银行货币,并可以配置其面值。 | Bank custom currency: Now supports registering "any item (including those with custom NBT data)" as bank currency, with configurable face values. |
| 货币管理指令:新增服务器指令用于添加、移除或刷新自定义货币列表。列表由服务器统一下发,确保所有玩家看到一致的货币。 | Currency management commands: Added server commands to add, remove, or refresh the custom currency list. The list is distributed uniformly by the server, ensuring all players see the same currencies. |
| 存款扫描优化:背包扫描现在只在需要时触发,并且会优先按物品类型进行过滤,降低了性能开销。 | Deposit scan optimization: Backpack scanning now only triggers when necessary and prioritizes filtering by item type first, reducing performance overhead. |
| 食物效果配置化:食物和饮品的状态效果现在改为通过可配置的映射表来应用(服务端处理),客户端仅负责在提示信息中预览显示。 | Food effect configurability: Status effects from food and drinks are now applied via a configurable mapping (server-side), with the client only responsible for previewing them in tooltips. |
| 物品提示信息增强:物品提示现在会显示"食用后效果"。对于需要开封的物品(如饮品),会额外提示"右键打开"。 | Item tooltip enhancements: Item tooltips now show "Effects when consumed". For items that need to be unsealed (e.g., drinks), an additional "Right-click to open" hint is displayed. |
| 容器交互扩展:部分已开封的饮品现在支持"潜行+右键"来重新关上(根据规则配置启用)。 | Container interaction expansion: Some opened drink containers now support "Sneak + Right-click" to close them again (enabled based on rule configuration). |
| 网络数据包加固:对文本字段长度和列表数量添加了限制,以降低恶意数据包导致服务器卡顿的风险。 | Network packet hardening: Added limits to text field lengths and list counts to mitigate the risk of malicious packets causing server lag. |
| 数据健壮性提升:系统现在能更好地处理损坏或空数据,自动提供默认值,防止因解析失败导致功能异常。 | Data robustness improvements: The system now better handles corrupted or empty data, automatically providing fallback values to prevent feature breakdowns due to parsing failures. |
| 任务流程严格化:任务现在必须严格按照正确顺序推进(请求→交付→确认),重复点击交付或确认按钮不会导致奖励被重复发放。 | Quest flow strictness: Quests must now be advanced strictly in the correct order (Request → Deliver → Confirm). Repeated clicking on the deliver or confirm buttons will not cause rewards to be issued multiple times. |
| 离线玩家数据处理更可靠:向离线玩家写入通知和任务数据时更加谨慎,失败时会记录详细的日志,避免出现"看似成功但数据实际丢失"的情况。 | Offline player data handling is more reliable: Writing notification and quest data to offline players is now more cautious. Detailed logs are recorded on failure, preventing situations where it "looks successful but the data is actually lost". |
| 离线玩家数据写入优化:对离线玩家的数据写盘操作改为"合并与排队写入(按UUID去重)",降低了因高频磁盘写入导致的短暂卡顿。 | Offline player data write optimization: Disk write operations for offline player data have been changed to "merged and queued writes (deduplicated by UUID)", reducing brief lag spikes caused by high-frequency disk writes. |
| 服务器关闭流程安全化:在服务器关闭或世界卸载时,会强制将所有待写入的数据刷入磁盘,确保队列中的数据不会丢失。 | Server shutdown safety: When the server shuts down or a world unloads, all pending data in the write queue is now forcibly flushed to disk, ensuring no data in the queue is lost. |
| 客户端体验一致性提升:在手机上打开邮件界面时会同步任务数据,使得"交付"或"回复邮件"按钮的启用条件能够及时满足。 | Client experience consistency improved: Opening the mail interface on mobile now syncs quest data, allowing conditions for enabling the "Deliver" or "Reply" buttons to be met promptly. |
| 收银台模型更新:修改了收银台的视觉模型。 | Checkout Counter model update: The visual model for the checkout counter has been modified. |

