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Ymondf

A narrative adventure mod for NeoForge about a dossier that records your own playthrough.
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ymondf-0.3.2.jar

File nameymondf-0.3.2.jar
Uploader
mornfiremornfire
Uploaded
Nov 11, 2026
Downloads
6
Size
105.4 MB
Mod Loaders
NeoForge
File ID
9553764
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ymondf-1744821:9553764"

Learn more about Curse Maven

What's new

Ymondf 0.3.2 Update Report New Content Moon God Afterimage

The moon phase dial is no longer just for summoning a boss fight; it now summons a "Moon God Afterimage" to help you fight monsters. The afterimage has only bare-handed strength, with stats at one-eightieth of the Moon God's true body, and is also one size smaller. Its name is "Moon God Afterimage," its texture leans toward a cool blue tone, and it can be distinguished from the true body at a glance. It follows you, automatically attacks nearby monsters, and players cannot hurt it or dispel it. The moon phase dial has been removed from the creative inventory and is only given as a drop after defeating the Moon God.

No Wind · Phase 1 (Fifteen Minutes)

No Wind's health is increased to 1000, but single-hit damage is capped at 30, and it can only be hit during the three-second window after each skill ends. This means it is an endurance fight that requires timing, not brute force.

Eight new skills are added, plus the original three, for a total of eleven rotating in order:

Wind Eye Shift, Elemental Siphon, Stand Against the Wind, Wind-Break Line, Vortex, Stone Pillar Resonance, Wind Blade Corridor, Sandstorm Blindness, plus Four-Wind Charge, Gale Entity, and Great Gale.

All skill damage stacks environmental elemental bonuses in real time: wind sweeping over fire adds 6 true damage, lava adds 10, water adds 2, ore adds 4, thunderstorm weather adds 15, and touching creatures adds 5. The same gust can carry multiple elements at once, stacking their effects.

No Wind · Phase 2 (Mechanic Fight)

After fifteen minutes, Phase 2 begins. No Wind no longer appears as a physical entity; instead, it turns the entire arena into itself.

The arena circles three wind cores. Only one is charging at any given time, and only that one can be hit; damage dealt to it is forwarded to the main body (still capped at 30). Charging rights rotate every twenty seconds, and non-charging cores prompt "Switch to another one." A pressure field spawns every ten seconds, drifting slowly; entering the circle causes health drain and push force. The wind eye relocates every twenty-five seconds, and standing outside the circle causes continuous health drain.

Phase 2 has fifteen skills themed around gale winds: Sudden Gale, Wind Direction Turbulence, Wind Wall Advance, Thousand Wind Blades, Wind Core Overload, Eye of the Storm, Reverse Spin, Wind Dragon Tornado, Dust Veils the Sun, Airflow Tearing, Wind Pressure Collapse, Gale Pursuit, Wind Clone, Air Extraction, and Final Wind. One round every eleven skills, with an interval of eleven seconds.

Forty New Quests

A complete quest line is inserted between the Moon God and No Wind. Twenty story quests (fifteen cutscenes plus five NPC dialogues), ten errand quests, and ten combat quests advance in interwoven fashion.

The story line begins with the aftermath of the Moon God's fall: the archivist collects three reports, the night walker recounts the wind he saw, the well-side night watcher recalls the night before the Moon God emerged, the origin of the broken rope and the tooth marks on the flatbread, the age of the fourteen stone pillars, the name of the arena builder, and why the wind recognizes the wind-calming bead. The middle section alternates investigation and errands: rubbing inscriptions, sending the broken rope for repair, recovering the previous team's camp remnants, and collecting materials needed for the wind-calming bead. The later section begins to mix in combat: clearing sand soldiers at the valley mouth, dispersing the wind wall, suppressing stone pillar echoes, passing through the barrage wall, and finally entering the valley bottom to defeat No Wind.

Five-Language Voiceover

Two hundred narration lines for the story and two hundred twenty-two lines for the forty quests are all voiced in five languages: Chinese, English, Japanese, Korean, and Traditional Chinese. The five tracks switch automatically by client language, with fallback in order when a track is missing. Including previous voiceover, there are now over three thousand voice lines in total.

Archive Page 4

A new introductory page for the "Second Verification Site" is added: direction, the fourteen stone pillars, and a description of wind pressure—clues before fighting No Wind.

Numbers and Feel No Wind Phase 1: 1000 HP, single-hit damage cap 30, output window 3 seconds, skill interval 14 seconds, phase duration 15 minutes.

Phase 2: wind cores rotate every 20 seconds, pressure field every 10 seconds, wind eye changes every 25 seconds, skill interval 11 seconds.

Moon God Afterimage: stats at 1/80 of the true body, size 55%, bare-handed attack, follow distance 8 blocks, teleport distance 20 blocks, lifespan 20 minutes.

Fixes The battle song "Shattered Moon" now loops until the battle ends, no longer going silent after one playthrough. First quarter moon music is restored and coexists with the battle song. Phase 2 music automatically switches to "Void Howl." Observation stations in old saves are claimed in place and will not be rebuilt repeatedly. Floating fragment pages are automatically cleaned up on server shutdown and will not remain in saves. Story self-check reruns after data pack /reload. The timelines of thirty-nine cutscenes are rearranged according to voice length, and the last line is no longer cut off. Compatibility Minecraft 1.21.1 / NeoForge 21.1.248+. Prerequisites: SQDCLib 3.0.1+, GeckoLib 4.7+. Old saves can be loaded directly, and quests with existing progress will not be reset. Package size 105.39 MB, of which 95% is five-language voiceover audio.

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