ymondf-0.2.2.jar
Curse Maven Snippet
What's new
A round of feel tuning: bigger moon, more and stronger monsters. No new content.
Bigger Moon Base size 78 → 120 world units (about 1.5×), area about 2.4×. Standing at the center of the disc looking west:
Phase Size Multiplier Apparent Diameter New Moon 0.74 About 50° First Quarter / Last Quarter 0.88 About 65° Full Moon 1.15 About 72° For reference, the vanilla moon's apparent diameter is 0.5°, and the default FOV is 70°.
More Monsters Reinforcement interval 40 → 26 ticks (each reinforcement shortened from 2.0 seconds to 1.3 seconds) On-field cap 20 → 26 Each batch is still 6 Stronger Monsters Summoned monsters receive permanent buffs based on the current phase (infinite duration, no particles):
Phase Strength Health Boost Speed New Moon — — — First Quarter Strength I Health Boost I — Full Moon Strength I Health Boost II Speed I Last Quarter Strength II Health Boost II Speed II Health Boost raises the maximum, so once applied it immediately refills health; otherwise it would be as if it had not been added. The New Moon row being left blank is intentional: at the start, let the player first see the arena and the monster spawn rhythm clearly; the intensity only begins from "First Quarter."
The health-pushing algorithm is unchanged: each kill removes 0.8% of the moon's health, and one bar is still about 125 kills.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include