[YM!] Veil Iris Lights Compat (VILC)

Veil light rendering for Iris shaderpacks
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veil_iris_lights-1.6.1.jar

File nameveil_iris_lights-1.6.1.jar
Uploader
YesMennYesMenn
Uploaded
Nov 9, 2026
Downloads
104
Size
114.0 KB
Mod Loaders
NeoForge
File ID
9522465
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ym-veil-iris-lights-compat-vilc-1780056:9522465"

Learn more about Curse Maven

What's new

Version 1.6.1

Added line lights and capsule lenses, full-area light beams

Added

  • Long spot-light lenses: AreaLightShapeRegistry.set(SpotLightData, focus, lensRadius, lensHalfLength) stretches the round lens into a capsule along the light's local x axis (e.g. fluorescent tubes); surfaces and light beams are lit from the whole length
  • Area lights with an angle of 360 degrees (2 pi) shine evenly in every direction from their rectangle, so a line light needs one light instead of two back-to-back 180 degree lights

Changed

  • Area lights with a 180 degree angle now fade out towards their back like in Veil's own renderer (smooth falloff over the angle to the normal) instead of shining fully in every direction; two of them back to back form an even line light (used by L?YM! for rows of light tubes)
  • Light beams of area lights now come from their whole rectangle (before: from its center point); round spot lenses still shrink to their center for beams (see the flashlight snow fix), capsule lenses to their center line

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