It is recommended to install JEI in order to access custom recipes in this mod! And best to use Xaero's minimap to find mobs!
This mod adds many kinds of zombies, 4 dimensions, 19 weapons, 83 blocks, and over. along with multiple structures that contain lore of the factions, or are necessary for progression.
Outcast Faction
(Found in the Overworld and Nether.)
Bow Zombie - As the name implies, this is a zombie that uses a bow, they can be found in common overworld biomes.
Strong Zombie - moderately more of a hazard than a normal zombie, it's best to take your distance from them, and they are also found commonly.
Stronger Zombie - significantly more of a hazard than a strong zombie, they are thankfully not that common, but you can tell it apart from a strong zombie by its reddened eyes.
Strong Bow Zombie - talented in multiple fields, a jack of all trades.
Sculk Zombie - a mutated remains of a zombie, not yet merged with the sculk completely.
Soul Zombie - a manifestation of the soul sand turned to a rotted husk, somethings embedded in it as well as a vessel.
Zombie Boss - a first major threat, shields and swords up, because it will be unrelenting, and can be found scattered around the world somewhere, or in the nether, fully coated in diamonds.
Zombie Miniboss – A fully armored mob capable of straightforward and rarely ranged damage, though it can only get worse.
Zombie Super Boss – an even further challenge, wielding full netherite and capable of launching players far, its damage and chasing also needs attention.
Warden Zombie - essentially a beast in its own form, it can bring forth zombies mutated from sculk after enough times to unleash a small army, it can be dangerous when not taken care of, and even diamond armor may feel insufficient.
Strong Zombie Miniboss – similar to the normal zombie mini boss, but higher damage, and slightly higher speed
Strong Zombie Boss – more advanced than the normal zombie boss, although it is capable of launching.
Strong Zombie Super Boss – while indeed a superboss, it is also a minion for the shaman, it is completely capable of launching the player dozens of blocks in one strike.
Badlands Zombie
- a really tough and stronger variant of the zombie, looking as a husk, while uncommon, if they are not dealt with, they will further worsen your travels with how durable they are.
Flesh Hoarder – a zombie that seems to be rather abundant in rare fleshes from stronger zombies, how it obtains these said fleshes is unknown, but certainly helpful, it also has variants of itself scattered throughout, stronger and more well equipped, perhaps its a zombie with its own intentions, or working under someone.
Jungle Zombie - as implied, a special zombie found in the jungle biomes, although they are less tanky.
Muddy Zombie – a slightly heavy zombie, found in the mangrove and normal swamps.
Bandit Zombie - a quick witted zombie, found only in the savannah, using a bow and hiding itself with a scarf, a professional.
Zombie Summoner – a special zombie that can spawn multiple kinds of zombies as summons, it can be very treacherous to fight, but can drop some key items.
Zombie Necromancer – A menacing masked zombie capable of summoning much stronger opponents for assistance, it is like a summoner but much more skilled and tough.
Crimson Zombie - a zombie of the burnt, found either in the crimson forests, or, you can bring one forth from eating burnt flesh at a furnace, it hates the Frozen Zombie, but it is scared of the Glacier Zombie and the Toxic Frozen Zombie.
Frozen Zombie – a zombie that shares its decomposition towards its attacker, since it cannot rot due to freezing, the rot spreads instead, it hates the Crimson Zombies as well, but are afraid of the Inferno Zombies.
Inferno Zombie – a sort of leader among the Crimson Zombies, able to summon them for help, or when dead to get the last laugh, they hate the Glacier Zombies as well.
Glacier Zombie – a sort of leader among the Frozen Zombies, able to summon them for help, or when dead to get the last laugh, they hate the Inferno Zombies as well.
Zombie Melee Deflector - a very unique type of zombie, it resists all melee attacks, requiring a bow, and is very strong
Zombie Anti-Melee Guardian – like the Zombie Miniboss, however, it requires maneuvering and lots of arrow usage to take one down.
Zombie Anti-Melee Boss – an insanely durable and tanky boss, a lot of arrows and a prepared bow is required.
Zombie Shaman – A multi-phased entity that is summoned, it is a final challenge to the overworld's creatures, and may require further equipment in order to handle them, along with a consistent method to heal.
Toxic Faction
(Found in Apocalyptic and Apocalyptic Nether)
Toxic Zombie – reliant and poisonous zombies that depend on each other for strength, they alone are weak, but can rapidly team together.
Toxic Husk – similar to the zombie, they all have a strong reliance, however, they do not infest the player with toxins.
Toxic Frozen Zombie – a zombie that is capable of stunning you in place and deal rather impressive damage, and given the existing harsh climate, it can impact your rate of survival even further.
Toxic Sculk Zombie – more resistant and stronger than the normal overworld counterparts, expect them to be a bit of a barrier.
Toxic Archer – like a Bow Zombie, but less precise.
Toxic Guard – a rare patroller, their damage is consistently stronger, but not impossible.
Toxic Knight – it could be a boss in itself, for even the best equipment can only slowly chip away at it, it is recommended to take great precaution, yet lack of hesitation when confronting one, for any mistake could be costly.
Toxic Zombie Boss – a heavily armored opponent, capable of rather devastating damage.
Toxic Zombie Shaman – a being of great importance that must be called, also one of very few capable of human speech.
Necromancy Faction
(Found in Apocalyptic End)
Corrupted Zombie Summoner – a summoner that's falling from the hands of its origin, and slowly heeding to the dark.
Corrupted Zombie Miniboss – possibly a subjugated being forced to follow their whims, they are strong.
Corrupted Warden Zombie – a naturally falling variant of the Warden Zombie, worsening in its environment compared to its overworld counterpart.
Corrupted Sculk Zombie – a similar story to the Warden Zombie, it is worsening as well.
Gazing Dark Zombie – summoned zombies that are agile, precise, and their vision is their biggest reliance.
Hollowed Necromancer Lord – a fragment of a being that is bound to roam aimlessly, its true power, sealed and locked, residing in somewhere worse than it.
Portal Necromancer – a Necromancer found bound to a portal somewhere in an igloo, it doesn’t seem to possess anything else, but its origin is not determined.
Dark Zombie – a zombie native to the Shadowfilled Darkness, it likely has no idea it exists, but its influence is still present.
Dark Necromancer – A split faced being that despite being rather powerful, is best when it comes to their allies rather than a primary force and dealing adding effects to worsen the players condition.
Gazing Dark Miner – perhaps the only friendly zombie, all it does is exist to dig for equipment.
Cavedwelling Maniac Summoner – basically how the Gazing Dark Miners are being managed, this zombie doesn’t do much, but it could still be a slight problem.
Shadow Samurai – a fast and nimble zombie that can rapidly attack the player and possibly steal its health.
Shadow General – a leader on its own, it can call many of its faction for help, as it relies on its army and comrades to fight.
Necromancy Enforcer – a being that has a book and has a chance to eliminate all of the players health, essentially eroding the player away, and it can convert regular summoners to the Dark Zombie Summoner, it is also one of the strongest in its faction.
Dark Zombie Summoner – of course, every sub faction must have a zombie intelligent enough to bring allies, this has variants that are stronger. The furthest mutation a Zombie Summoner can have, rarely appearing yet more than capable of bringing worse foes to a fight, their damage is not playful either, they can also be created.
Mutated Zombie Summoner – a summoner that alone is allies with the Dark Zombies, however, with help of an enforcer, they can fully transform, otherwise, they can be found in the Shadowfilled Darkness.
Mutated Zombie Boss – a forcefully summoned creature mutated to follow the Dark Zombies goals.
Mutated Warden Zombie – a very strong zombie stolen from the sulk, now bound to the Dark Zombies goals.
Fiery Zombie – the most common zombie found in their respective land, they dual wield fire swords can overwhelm you once very grouped.
Molten Overlord – a rather effect over time support, it can create some hassle as you fend off on the groups of fiery zombies.
Infernal Demon Zombie – a very strong fighter that has yet to kindle its entire potential, but even then, it is fierce, it strangely possesses a pottery shard, perhaps it uses it as a form of training reference.
Magmatic Blazing Demon – a kindled and awakened state of this fighting zombie, able to deal more devastating damage, and is really hard to kill, it also will summon assistance on death.
Gazing Fiery Zombie – a summoned zombie that assists and can set others to flame.
Glacial Frozen Zombie – one of the early zombies, it deals decent damage and can slowly chip away worse with help of later zombies.
Nitrogeous Glacial Zombie – dual wielding, and is better with aiming, it can slowly chill away the player too.
Icy Subzero Husk – a tanky and very effective heavy mob, it is rather strong compared to the others.
Frigid Frost Zombie – an insanely tanky and strong zombie, it can also deal devastating damage with the ice building up.
Gazing Glacial Zombie – a summon from the Frigid Frost Zombie, assisting.
Arctic Explorer Zombie – an in between zombie that is not as common, and is an alternative threat at times, though perhaps more tanky and difficult.
Rotten Zombie – slightly bubbly and acidic, but rather normal looking otherwise.
Bubble Zombie – a very bubbly zombie, and tanky.
Flesh Zombie - is it just, purple decayed skin remaining in this zombie where's the rotted part of it?
Gazing Rotten Zombie – a summon from the Bloodthirsty Rotten Zombie, it is also reliant on its eyes only.
Bloodthirsty Rotten Zombie – a highly lethal version of the zombie, it could be considered dangerous if all the other zombies crowd together, otherwise, it's a decent threat.
Magmatic Underworld Lord – a final front of all flame, summoning the most it can, setting all it can into an expanding inferno, to set you and your pathway to a smothering ember, and an end.
Subzero Glacial Lord – a final front of absolute zero, turning its own environment into frost and entraps the player, impacts with snow that can chill the player in their entirety, halting and chipping their path to a stop.
Zombie Anti-Melee Champion – unique in the sense its like other anti melee bosses, however, what sets it apart is how its summons get benefits, as if it is some sort of motivator for the undead, greatly enhancing their speed to pursue you, and could be considered the most difficult because the lesser zombies get support.
Necromancer Lord of Doom – one of the most crowd heavy bosses yet, it is capable of dark magics that allow it to relentlessly summon more summoners, and even beyond it with uses of illusion, and its defeat will be recognized by something.
Void Zombie – a mutation of the Dark Zombie, turned into a form that's only a surface remembrance of what it was, it walks without reason.
Mutated Necromancer Lord – an awful reconstruction of a Necromancer Lord, their eyes widened to try and see in the void it is to no avail.
Shadow Gazing Void Necromancer – essentially dozens of the summoners dead gazers, no longer free to roam the other realms trapped in one mutated body that is just a shallow and thin husk, and its power increased because of all of the gazers eyes mutated into one to also see in the void.
Undead Lord – the final challenge. It is crucial to have the best equipment available, and 3 items to defend its strongest attacks, the Infernal Flames, the Pickaxe of the Void, and the Voidfilled Shield, along with the best enchantments for each item, and methods to heal.
Cesium Zombies
Cesium Zombie - a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess.
Cesium Husk - a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess, and it mixes its abilities further.
Cesium Crimson Zombie - a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess, its flames and mix of radiation makes it even worse than before, along with its added velocity.
Cesium Frozen Zombie - a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess, multiple forms of harm are to be expected.
Cesium Glacier Zombie - a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess, and given that it is an evolution of the frozen zombie, it is nothing short of cruel.
Cesium Inferno Zombie – a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess, and given that it is an evolution of the crimson zombie, it is nothing short of cruel.
Cesium Jungle Zombie – a zombie that couldn’t be infected by cesium normally, and yet was forced to be mutated, how evil!
Cesium Muddy Zombie – a zombie that couldn’t be infected by cesium normally, and yet was forced to be mutated, how evil!
Cesium Archer – a zombie that couldn’t be infected by cesium normally, and yet was forced to be mutated, how evil!
Cesium Guard – a mutated guard, highly lethal and aggressive, why would you do this to yourself?
Cesium Knight – an absolute unit that without either highly careful preparation or combat experience can end your run if unprepared in either way.
Cesium Zombie Boss – an otherwise neutral boss, it targets summoners and other non cesium zombies before the player, and is only aggressive when provoked, while found early on, its damage is too far high to fight in the beginning, returning to it later.
Cesium Frost Zombie – a zombie that faces a lethal radiation that is beyond toxic, transforming them into a melted mess.