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XP Theory

Adds experience absorption to mobs and MCDungeons mob enchant system
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Description


XP Theory adds new experience systems to all living entities, allowing mobs to
absorb and use experience for size and health. XP Theory also adds the Enchanter
from MCD with new mob enchantments.

Content

Enchanter
The Enchanter is a new illager mob that can spawn in Mansions and high-tier raids. Enchanters will apply mob enchants to mobs that share the same target as the Enchanter.

Mob Enchants
Mob Enchants can be applied to any mob as well as the player. Enhancing Books can apply these enchantments, while Cleansing Books clear all enchants. 

- Melee - increased melee damage
- Protection - increased base armor
- Quick - increased movement speed
- Steadfast - increased base knockback resistance
- Hearth - natural regeneration
- Fire Aspect - fire aspect
- Deflect - reduced arrow damage
- Feather Falling - reduced fall damage
- Swiftswing - reduced invulnerability frames on targets
- Slime Split - mobs duplicate into their baby counterpart on death
- Thorns - thorns
- Gravital - attracts target towards enchanted
- Frenzied - increased movement speed as health lowers
- Radiance - heals mobs nearby when taking damage
- Freezing - freezes target
- Leeching - heals mob based on damage applied
- Committed - increased attack damage as target's health lowers
- Cowardice - increased attack damage while full health
- Bombastic - creates explosion on death

Ancient Mobs
Mobs have a .125% chance to spawn ancient. Ancient mobs have an increased xp yield as well as naturally high enchantments and a golden glint.

Experience Absorption
Mobs can absorb experience to increase their health and size. Mobs drop their stored experience.


Join the Redev discord for developments and updates
https://discord.gg/jWN5cduHkT
Happy exploring!

The XP Theory Team

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