xx_tripod_invasion-0.0.116.jar
Curse Maven Snippet
What's new
Xiaoxiang's Tripod Invasion v0.0.116 Changelog
This update covers v0.0.111 through v0.0.116. It fixes loading alongside GeckoLib, lets NPCs see a tripod through its own shield, slows the first day's lightning, and makes tripods keep walking on natural terrain. The model, textures, sounds, and the 500-block invasion regions are unchanged.
Compatibility:
- Custom cage, rig, and meta files no longer sit in
geo/, so GeckoLib 4 can load beside this mod - The mod still runs with or without GeckoLib, and does not require it
Shield & Combat:
- An open shield no longer blocks a mob's line of sight to that tripod
- Real walls, another tripod's shield, shared shield blocks, and unloaded chunks still block sight
- Collisions, projectiles, pathing, and damage are unchanged
Invasion:
- After the first strike, each marked site waits a random 20–60 seconds before the next bolt, about one to three times a minute
- Sites strike on their own timers; there is no world-wide cap
- Strike damage, fire, locations, the 500-block density, and the second-day emergence are unchanged
- A countdown already saved by an older version may fire once more on the old timer, then use the new interval
Movement:
- Toes search for real ground within reach, so slopes no longer reject a valid step
- Turns can plant a step slightly toward the intended heading, and a planted turn still counts as progress
- A foot that is still in the air keeps a stance the body can actually reach
- When blocked, the tripod can sidestep or back up for a short distance, then return to the same destination
- If the body needs to crouch, the leg that requires it is raised first
- A rough surface route inside loaded chunks only suggests a direction; every step still uses the real leg length, support, and collision checks
- Breach checks no longer treat the tripod's own shield as a block to destroy
- Turns and crouches can still pause for a few seconds. This does not mean every terrain can be crossed
小翔的三腳機器入侵 v0.0.116 更新說明
本次更新涵蓋 v0.0.111 至 v0.0.116。修正與 GeckoLib 同時載入、NPC 隔著護盾看不見本體、第一天雷擊過密,以及自然地形上走不動的問題。模型、貼圖、音效與 500 格入侵區域維持不變。
相容:
- 籠子、骨架與 meta 不再放在
geo/,可與 GeckoLib 4 一起載入 - 沒有安裝 GeckoLib 也能正常遊玩,本模組不依賴它
護盾與戰鬥:
- 護盾開啟時,生物可以看見這台三腳機器
- 真實牆壁、其他機器的護盾、共用護盾與未載入區塊仍然遮擋視線
- 碰撞、投射物、尋路與傷害不變
入侵:
- 每個雷擊點先打一次,之後間隔改為隨機 20~60 秒,大約每分鐘 1~3 次
- 各地點各自計時,沒有全圖共用的次數上限
- 雷擊傷害、燃燒、地點、500 格密度與第二天破土不變
- 舊存檔裡已經在倒數的短間隔,可能再照舊時間打一次,之後才用新間隔
移動:
- 腳趾在腿長可達的高度內尋找真正的地面,上坡不再把有效落點排掉
- 轉彎時可以朝預定方向提前落腳,站穩後的轉向也算前進
- 還沒落地的腳會留在身體真正站得到的範圍內
- 被擋住時可以短距離側移或後退,再回到原來的目的地
- 需要降身時,先抬最需要降身的那條腿
- 已載入區塊內的地表路線只提供方向;每一步仍要通過腿長、支撐與碰撞
- 破障不再把這台機器自己的護盾當成要拆的方塊
- 轉向與降身仍可能短暫停步。這不代表任何地形都能走過去
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